Hello all! Long time viewer and first time poster here. I am currently working as 3D intern and got an opportunity to (get out of my comfort zone) and do sketching and designing of a new playable characters for our arena tournament fighter game. This is where any comments & critics would be greatly appreciated, since 2D is…
Hello everyone! I am a beginner in 3d art and I am trying to become a character artist (for games to be exact). I became familiar with sculpting characters in high resolution ( in Zbrush) and also in making assets by box modeling ( in Zbrush Zmodeler and Blender). But now I’m stuck, because I don't really know what should…
My submission for ArtHeroes - Superhero2020 Challenge, it was fun to create a original character concept in 6 days. For more information and to vote for this character click on the link below: https://woobox.com/ei4wey/gallery/vqvaMr88_oc
Hi, I'm Artem (he/him). I specialize in creating stylized characters (from sculpting to hand-painted textures). You can view my portfolio here: https://www.artstation.com/artem_armashov ...and my CV is available here: https://drive.google.com/file/d/1NXnvWeVb1t2X9VkrVeQhguVN6KwcpCy4/view?usp=sharing Linkedin:…
Hello, I am working on post for a film of mine and I need some help creating a high quality 3d model of my main character. It should be fairly straight forward, I already have a completed model of the character's helmet that I can provide to you, which we used to 3d print the real life prop. Other than that it's just a guy…
One restriction you should keep in mind (if you use UE3) is how many bones can influence a vert, and overall bone count. You need to keep it to 2, otherwise you'll take a pretty decent perf hit. Vert count isn't a huge issue if you only have 2 characters visible on the screen as skeletal meshes (ala Infinity Blade, those…
Hello, I came across a piece of software that enables you to import a posed character from Zbrush into it and a T- Posed model, of the same character. From what I remember there was a process of drawing on blue lines to help fix deformation problems, but it helped speed up the posing process by a considerable amount. I…
Hey fellas I could use some help with getting my character into udk. I am a rigging & unreal script noob here. I have searched all over. I want to use my character with the UDK animations. I rigged my guy in Maya 2012 using the HumanIK Skeleton Generator. 1. Is this wrong. If there is a skeleton for Maya that works…
Hi, I'm Ryan. I am 3D Character Artist and Games Designer looking for work in the games industry as a character artists or games designer! # Portfolio: https://www.artstation.com/therealryan Contact me here: ryangilbert8494@gmail.com Primary Skills: Organic Sculpting. Hard surface modelling. Game ready retopology. Baking…
Hi guys! This is a project I've been working on for a little while, and I figured it was far enough along that I could put it up and try and get some crit. C: I wanted to make a character that would fit into the wold of Dishonored, because I am obsessed with that game and think the character art is just gorgeous. So I…