Hey guys, first time poster extremely long lurker, since about 2003 I think - FOR SHAME! Firstly I have to say the What are you working on thread is an absolute goldmine for any artist out there - I've spent the entire day goig through all 300 odd pages its a goldmine, well done to all participants. Im working on a mental…
Ahoy there! I'm a Senior 3D Artist based in Melbourne, Australia looking for paid freelance/contract work. I've worked on a whole heap of games and projects, mostly character work, but have also done environment, props and weapon modeling and texturing on console and mobile in pretty much every style and platform you can…
As the title says, when you are doing high poly and low poly work on the same model must you only unwrap the low poly or do you have to unwrap both. As I've only been doing low poly work and now have started working with normal maps I just started the low poly - high poly modeling routine. Any answers are appreciated,…
Randomly, all of the sudden since a couple days ago anytime I try to open Quixel it refuses to open, it just opens Photoshop but not Quixel. Why is this happening? Edit:Now it is working...Sometimes it works and sometimes it doesn't, its really weird
Your biggest problem is subtlety, or lack of it. And that comes from your current sculpting technique. You're jumping straight into detailing before you've got your primary and secondary forms locked down. In the case of the human body, your primary shapes will form the silhouette, and you'll want to work at a fairly low…
Madruga Works, the creators of Planetbase and Dawn of Man, are looking for an experienced VFX Artist to create a wide range of visual effects for an upcoming title. Responsibilities: - Creation of real time particle systems and their textures for the different types of visual effects required for the game, from shots and…
Hi! I have baked out my normal map in Xnormal and I have had a lot of trubble with them... They do not work correctly in 3d Studio max with the Xoliul shader. But the same normal map work great in mudbox. What am I doing wrong in 3d Studio max? I have tried to flip the green but it doesn´t help...
Hello everyone. Yesterday I had to participate in a portfolio show displaying my work and also I graduated out of Game art & design program on the same day. I am now looking for work. Part time, full time or freelance. You can contact me at trotterben22@gmail.com http://trotterben22.wix.com/benji24…
You could bring your dog to work at some studios I've worked at. It seems common in california. I flew my dogs from Australia to the USA. They didn't like it - but they weren't injured. For really long hours you can pay a dog walker to walk and feed your dogs. If you can't afford this then you probably shouldn't be working…
We're looking for an artist capable of modeling and texturing a detailed, game-like 3d environment for a short-term project (1-2mo.) The work will be paid, but the budget is fairly limited. The desired environment is difficult to describe without going into too much detail, but imagine something akin to the flashy interior…