I know it's been a while again, and you guys are thinking "oh man this dude gave up on 3d again", and rightfully so. But this time i actually went away for what i think its a good reason, here's why: In the past months i was only training sculpting, which i really like, but in the last month i was thinking "How on earth…
Always working on stuff. Even married with a kid on the way, I'm working on stuff. Give you a bit of an example of where my head was at the Past decade: 2005 - 2007 Projects at work: Tony Hawk, Gun, FarCry All semi-realistic type games in terms of subject Matter. I really went hard at Dominance War, and Comicon contests.…
So, a promise is a promise.) Here I am with more stuff, that hopefully you guys will enjoy. A word of caution: this post is image heavy(~7mb). I'm planning to use this hi-rez images(around 1080p) for my portfolio, but If you think that the pictures are inappropriately big - let me know and I will resize them for you. It…
Thanks! I think you're right in that I need some more modern and real weapons. I checked out imfdb as well and found some great ones so thanks for that recommendation. I did write what I rendered the lowpoly models in (Marmoset Toolbag 1 or 2), the highpolys are all rendered in Blender with either the internal renderer or…
On top of the issue of the previous lead being an ass, there seems to be quite a lot at play here. Dustin has a lot of great points. Since a lot of ground has been covered already I'll just toss in a few remarks and questions. - Where is the Art Director in this story ? While Art Leads do play a huge role in the visual…
Hello everyone! I'm really glad that Riot is throwing another Creative Contest! It's been 3 years since the last one and I ended having to leave it early due to personal circumstances and I'm so glad that I am able to have another go! League of Legends is pretty much my most played game nowadays and preseason to season 8…
its ok to use photos for textures, they are part of the process of texturing. What is bad is taking a picture from cgtextures slapping it onto a model and calling it a difuse or albedo. 90% of texture work I see around its pretty bad to be honest, yes thats my opinion. I am talking about "photoreal" texuring (I do textures…
here goes: i like the fantasy cave overall but there's a few things letting it down - firstly your particles for the waterfall are all the same rotation and the repitition is very obvious - try giving them a random rotation and maybe more randomness in the alpha value too so there's some variation in the intensity. The god…
The write ups for game art aren't as good or as solid as programming resources. There's a few reasons for it. You always need a visual example for art related terms and descriptions. Game art is constantly changing, things written even 5 years ago can be really out dated. The polycount wiki is a decent place to start, lots…
Just a little jump in (past) time... Hello there ! This post won't be about Star Wars Redemption (sorry !), but about the new project I've been working on last weeks. If you've followed my twitch streams you may already know this new character, named "Maewenn". I want to go back on the very first steps of her creation,…