congrats eric! i can tell ur stoked! ur a good guy, one of my favorite polycounters, it's good to hear ur good news. i guess the AD position didn't work out, i remember u were hoping for that, i'm sure u'll get there :) i liked learning blue flang's mission statement, it's very clear and precise - that's something i look…
I’m starting a new personal project focused on modeling a sniper rifle. The goal is to create a highly detailed and accurate 3D model while staying true to the weapon’s real-world design, proportions, and materials. At this stage, I’m gathering and organizing references to guide the modeling process. These include…
nice scene. thoughts... -look for pics of wet similar textures that may be in your scene or close to it. -get lots of reference, but get photo reference, not just other cg examples. -you can have the sweetest textures but, since shiny, wet surfaces are driven by lighting and reflections of the environment and otherwise…
Hehe yup Mop, I think your right. I knew I had some settings screwy with my Wacom/PS, but I needed to get it working correctly before I could get my skills up. Lucky me, my friends dad who does concept design is *hopefuly* lending me some of the DVD's he has to view.
Hey guys, I am working on a scuba diver game character and would like peoples opinions on how to get the wet look to the suit. I have the normals baked out and pretty much done the base colours for the diffuse.I have an AO map along with cavity maps which will be used as layers on top of the diffuse to allow me to add…
Hey, here's my latest weapon: The Kriss Vector SMG I've been hard at work, to make this the most realistic & accurate weapon yet. So I created the weapon from tons of references & also modeled almost all of the interior. The weapon comes in at about 9k polys & a 4K texture sheet - PBR of course & in 4 versions: 1. Clean…
In the 90s/early 2000s, did softwares like Mirai or Maya have soft selection during that time period? I'm working on a Leviathan Axe from God of War. I made one in Maya but I wasn't all that satisfied, so I went to blender, something I'm much more well versed in. Something I struggle with for this shape though, is making…
Anyone have any tips on how to get some good renders of something like this? I keep running out of memory in scanline. It's a pretty dense mesh and I wanted to light it pretty. I usually just take screencaps of the viewport (like above) but wanted something more finished-looking, but my current tests kill my machine if I…