I’m starting a new personal project focused on modeling a sniper rifle. The goal is to create a highly detailed and accurate 3D model while staying true to the weapon’s real-world design, proportions, and materials.
At this stage, I’m gathering and organizing references to guide the modeling process. These include high-resolution photos, screenshots, and technical references that highlight the rifle’s structure, components, materials, and mechanical details.
I’m sharing my reference collection here to document my workflow and get feedback from the community. Any suggestions, critiques, or additional references are greatly appreciated!
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This week I started working on the blockout for the sniper rifle and focused on building a strong foundation for the overall shape and proportions. My main goal was to establish the base forms and get a clean, readable silhouette before moving into any high-detail work.
So far I’ve modeled the butt pad, cheek piece, sling points, folding stock, safety, trigger, pistol grip, and part of the main body. I spent some extra time making sure the larger components felt accurate in scale and placement, since those will guide the rest of the build. Right now everything is still fairly simple and functional, just enough geometry to define the forms and test how the pieces fit together.
At this stage I’m concentrating more on proportion, alignment, and overall structure rather than small details. Once the blockout feels solid, I’ll move on to refining the body and adding more of the mechanical elements and secondary forms.
Overall, a good start to the project and happy with the progress so far. Looking forward to pushing it further next week.
Any suggestions, critiques, or additional references are greatly appreciated!

