Hey guys,
I am working on a scuba diver game character and would like peoples opinions on how to get the wet look to the suit.
I have the normals baked out and pretty much done the base colours for the diffuse.I have an AO map along with cavity maps which will be used as layers on top of the diffuse to allow me to add extra detail and some shading.
I would really like some pointers on getting the effect of a wet suit.
Should I take the diff, desaturate and paint highlights into areas where its likely to be more wet? or do I flood the whole specualr map off white and add darkness?
Appreciate any thoughts on this,thanks
Replies
Which most of the time can be sorted with high spec & gloss and a bit of know-how.
You are right Adam, just looking for ways to get my specular to give off the impression the suit is wet.I will be adding a gloss map too, good tip thanks.
Most of the times, when said suits look wet, it is when the material that they're made out of is actually very shiny, and they get darker after a dip.
I suggest hitting up google to for Gloss/Roughness and Speculars, as well the different kind of Scuba suits, because it honestly very much depends on the material you're trying to get the look from.