Hi! Did you create manual lightmap UVs? Doing so, you could add another loop in the flat area and then lightmap UV the whole opening as a straightened strip. You could probably ditch the bevel and let the baked lighting do the edge smoothing. The other way would be to simply increase lightmap resolution. Share the mesh if…
Another Friday, another weekly recap! Unlike last week, this will not be a recap of the posts found on the News. We're changing things up a bit and recapping some nuggets found within the Polycount Forum for this week - the second week of June 2010. Statistics Before we get to the fun stuff I thought I'd throw some stats…
Max Maya XSI? Can you use plug-ins like FumeFX, Thinking Particles, Rayfire, RealFlow? Krakatoa to get it all running quickly, loop-able and reversible. FumeFX is great at smoke and fire and probably the easiest way to create those effects. Thinking Particles is great for applying rules to particles. Rayfire is great at…
Hi everyone! I'm aiming to become an environment artist, mainly in the film industry, but I'm also open to working in gaming as well. So far my experience has been primarily with Maya and my portfolio reflects that. Recently, I started exploring Unreal Engine and of course noticed the vast library of 3D assets and textures…
Imagos Softworks and SubPixel Studios are looking for a talented pixel artist to help create assets for the Starr Mazer game series! We are looking for a creative, collaborative Pixel Artist with multiple skills and a passion for creating high quality assets. Your Tasks include: - Creating sprites from concept art or…
Hello, Beyond the clever refitting of meshes (and a great looking base geo), would you mind talking a bit more about the resulting skeleton and/or rig ? I would assume that for it to be a great timesaver it would need to have a solid way to accept all kinds of motion files (bvh, fbx ...) so that even a small studio or…
LightBox Interactive is currently hiring for the following position: Character Artist: When you play games do you largely ignore background visuals and concentrate your attention on your avatar? Can you admit that you dig dressing up your avatar in newly earned items. Can you quantify what elements it takes to create a…
Hey Bkost you got a great start on this character! Some things I noticed that I think you should check up on. I think the folds on the leather pants make the leather seem really thin, but if he is a warrior he probably have thicker leather that would create more silhouette changes and heavier creases. Even in the concept…