Hey all! I'm looking for a texture pro. Below you can see the example that I'm trying to recreate in yellow. Before I cut holes in the mesh, it's nice and easy to straighten the UV and then apply the texture, nice and straight, no issues. Once I cut the holes into the mesh, I can't straighten the UV's (due to the topology…
Despite the possible fixes, it's best not to worry about minor shading issues like this early on in the modeling process. Usually these little things are not at all noticeable in the materialized surface, and totally not worth the effort to fix at this point. Complete the texturing and import into your renderer and apply…
Also made a new tiling texture. I needed one that I can scale the uvs of my mesh's so i can start making trees and a faster rate. Here is the progress on that:
I've searched high and low for any info in making these things, and theres supposed to be a way of making them inside 3ds max for example, but I can't for the life of me even figure out where to start? Does anybody have any experience at all with these things, in any app? An exmaple of a 3d texture/volume texture:…
Hello everyone!! This week I’ve been working on some texture tweaks. But mainly on the render, placing the sword in a Unreal environment. In this case, a cave to give a stronger sense of a fantasy setting with a magic sword at its centre. I’ve worked on the lighting and effects on the sword to give the impression of magic…
I was wondering how I can make these textures look more realistic. I’m not done painting this but figured I’d come on here and
get some advice. I am in Substance painter right now using a neutral lighting
set up… I eventually plan on bringing this in Unreal and giving it a warm sun lit lighting
through the window.
I have this rafter piece which will be repeated in game. The textures are made using Substance Designer and I have possibility to make infinite variation by changing seed. My question is, is it acceptable practise to bake out couple variations of the 2048x2048 size textures of the rafter and vary them using separate…
Hey everyone, Despite being involved with game design (specially level design) for a decade, I kind of lost interest in the past years. I'm trying to learn new tools like UDK (I stopped right after Source engine was released) and decided to get back to this world by creating a simple texture and it's maps. This is what…
Hello! Been working on this for about a week now. I think its time for some feedback. What do you guys think? I fell in love with the sort of princess fantasy and colors of this cobblestone and want to capture that in my texture. Here's what I want it to look like: Here's what it currently looks like: Its just diffuse. But…
Hey, I recently started working on a new project, in this study i tried to learn as many realistic texturing methods and modeling. and i believe I learned much from this project and will continue to learn more! and it was really fun to work on . I hope you like itartstation : https://www.artstation.com/artwork/rlx9Wm