Hey everyone,
Despite being involved with game design (specially level design) for a decade, I kind of lost interest in the past years. I'm trying to learn new tools like UDK (I stopped right after Source engine was released) and decided to get back to this world by creating a simple texture and it's maps. This is what I've got:
Large diffuse:
The texture was 100% made in Photoshop (and nDo2 Beta for the normal maps). The first picture was rendered in Marmoset.
C&C are more than welcome.
Replies
in fact, i just used Offset on it and it indeed doesn't loop well in those places.
dirt looks weird. kinda like tea/coffee stains. on plates it looks like they were dusty and someone wiped them but did a half assed job at it since there's so much left.
also, putting such a big triangle (and other big forms) of dirt will make the texture look much more repetive.
try to distribute stains more evenly, so that each plate has roughly the same amount of big spots on it. or remove the big ones completely, that's another solution.
as for good things, i like the look of surfaces and their colors.
Hope this helps.