Hello forum As you may have guessed this is my first post and i'm looking for crits as i'm struggling with my character. I have just started again as my last mesh just got so messy, it was going to be madness to fix it. Currently a second year university student studying computer games design, and one of the modules is…
My view of things: (i could be wrong..) Suppose things like extra detailing can still be done, if people like to keep those anatomy muscle memories thriving due to repeated "recreation & brush-up", then it can still be useful. Not a big "make-art-button", guy as others of late have been by promoting it, so i would still…
Hey everyone! I just started a new series on stylized 3D character creation, and this is the first part – modeling the head of a cartoon boy using 3ds Max. 🔧 Software: 3ds Max + V-Ray 🎯 Focus: Topology, Stylized Form, Rig Readiness 📽️ I recorded the full process and published it on YouTube:👉 [Modeling a Cartoon Boy's Head…
Yeah I would suggest just modeling those cobblestones in the traditional way. Here's a tutorial for the same kind of idea: http://wiki.polycount.com/wiki/TilingRockWallBeyer
Hi to all and sundry on the Polycount forums (love the banner, by the way), Honestly, I've never gone looking online for talent before so you'll have to excuse the roughness of this post. Although I'll try to answer questions as well as I can. I'm with an open-source project called TremZ, to develop a game of the same…
I have a good grasp on modeling, and modeling game assets. My only problem right now is modeling around a pre-existing game asset, say a male Nord from Skyrim. My question is How on Earth do you model around tight areas around the underarm and the fingers? There, I am at a loss. :poly127: Any replies to this question would…
Okay, I promise this is the last update. So why starting on my next project I just had to fix this small major error. There was no atmosphere on my Earth so I fixed that. Also, did I make my model renders to sharp? I'm just curious.
Hello all, I was just curious if any of you know of an awesome website, database of FREE Low Poly DirectX Game Models? or maybe even an online community dedicated to DirectX Game Modelers? or better yet, is there a number of you on Polycount, who are expert Low Poly DirectX Game Modelers? I ask because I've invested some…