Hey guys doing a dump of the work so far, still need to get the items into engine and to tailor them for each character mesh, 4 days left to go. Wooo! Will post a breakdown of the build process momentarily. (name edited 03:03 17/102015 - set called Ume Fasion)
Forest Lantern Ward: I did most of the work on this several months ago but got stuck trying to add particle effects to it and just gave up. If I can learn more about particles I'll come back to it, but for now it's shelved. Eye of the Faceless: My first workshop item is sort of a joke item and I'm not really proud of it…
I am new to 3d modelling. I am currently working on a roman styled set for Skeleton King. I am using blender and PS which are all new to me. This item is limited to 400 polys and 250 ploys for in game. This This This is the 400 poly model the smaller will have no inside faces. Any advice or suggestions for improvement…
Don't make a thread for every item you concept, you can create your personal thread with all your submitions, but with all the new items thread it's hard to see every all of then. For better visualization, here's the Collab Finder and Workshop Thread. Less thread flood boys.
Thanks for the suggestions and feedback, much appreciated! @Eric Chadwick @Fabi_G =) The recommendation to check out The Thing (1982) is a great one. That abandoned Norwegian station sequence really captures the kind of atmosphere I’m aiming for with this project, snow and ice slowly reclaiming an interior space. I’ve also…
I am new to 3d modelling. I am currently working on a roman styled set for Skeleton King. I am using blender and PS which are all new to me. This item is limited to 400 polys and 250 polys for in game. Base textures on at this time This is the 400 poly model the smaller will have no inside faces. Any advice or suggestions…
Hello hello, I'm working on recreating this concept by Peet Cooper in 3D: http://peetcooper.deviantart.com/art/D3-Item-Cart4-356899090 Trying to match the Diablo 3 style. Here are some of the references I'm using to try and guide my texturing: And here is my progress so far: The rocks and rug aren't properly modeled yet.…
Hi, I want to make some single items for chests, so I will do some concepts and puplish them here! Feel free to pick what you like just let me know! (I'm very new to this so my concepts are maybe not the highest quality but I think they are good enough atm.) Ty Cheers ;D I will rework the black are when someone is…
Hi everyone, we are a team of two newbies back from a year long break :) I'm Jinn, a traditional artist who is learning texturing and high poly sculpting, and I team up with Mato, who is a beginner 3D modeller and focuses on low poly modeling. Nice to meet you! Our main goal in this contest is just to learn to make items…
I need someone to work part time (work whenever as long as it gets done;P) for my Dota 2 set which is mostly complete. The set is for the hero Rubick and concept art can be provided to base textures off. Pay can be provided (cut of the profit) if the item makes it into the game. Thanks in advance!