Hello hello,
I'm working on recreating this concept by Peet Cooper in 3D:
http://peetcooper.deviantart.com/art/D3-Item-Cart4-356899090
Trying to match the Diablo 3 style.
Here are some of the references I'm using to try and guide my texturing:
And here is my progress so far:
The rocks and rug aren't properly modeled yet.
Would appreciate some feedback.
Replies
I also think the twigs would work better as alpha'd planes.
Today I worked on lantern and the little ornaments on the cart. I also added the buckle thing to the chest.
Current progress going a bit slow. I worked on the hanging sacks and the pots. Going to move on to the larger sacks in the cart next:
but anyway continue and maybe try to add more color variation on your wood and also you can try to put some blue on the AO
keep it up
I'll add some colour to my shadows when I get to it
I think I've finished up the items, would like to hear any thoughts about them.
I had forgotten to model the sword lying in the cart and I was told to populate the scene a bit more so I just plopped it down in the middle of the rug.
I was told my values weren't reading very well so I tried making the items and cart contrast a bit more, is it looking better?
The sword's based off #15 of this concept by Sergey "Kozivara", found here:
http://www.conceptart.org/forums/showthread.php/233292-Game-Art-weapons-update-16th-december
Gonna get around to putting in some masks next, like pixelb suggested
I'm getting to a point where I don't know if I should call it done or if there's something wrong with it that I'm missing.
Would appreciate some feedback.
But again, thats just me
@Fenn, I tried painting in some cracks around the ornamental spikes on the top. I also tried changing the background to red.
Not sure if that works better.
@The_Mad_Cat, I see your point about the carpet. Maybe I should try making a tiling dirt texture or something and having it be a base for the scene to sit on.
Here are the textures
Thank you, Torch.
Changing the background color did make something else pop out though. The main log coming out of the top of the cart seems to pale? I am not sure, but something feels off with it.
I may be the only one though and if you don't feel the same ignore it, because it does already look really good.
I also changed the saturation on the log to try and make it less pale and closer to the branches.
Hi Ben, you're right. I will paint a dirt texture next and have it fade out around the edges.
The other thing that keeps catching my eye is the sword. It's a cool looking sword and it's well painted, but the color is jarring compared to how subtle and cohesive the rest of your palette is.
I did a quick and dirty paint over with shadow, the sword color shift, and some little value tweaks mainly on mesh intersection points.
Keep it up man!
The shadows in the concept don't really make much sense to me so I painted in my own.
I need to get some more detail into the accessories on the ground next.
I'm thinking of calling it done.
Are these looking better?
Why don't you light the lanterns it would make the scene more interesting. You could paint some light reflections inside the shop to give it more depth too.
There's a lot of purple, i'd add more colors (but keeping the same saturation of course). These are just some mere suggestions, great work!
Also working on a cushion for where the shop keeper would sit.
*EDIT* So I should definitely read to the end of a post before throwing my critique out there =S
So the potion bottles help a little, but I feel there should be another hero object displayed on the cart itself, maybe a shield or crystal or something.
if lights i would drastically tone them down and icnrease the dropoff to get far mroe soft transitions... what about self illumination?
and ima sking myself to drraw attention to the cart... why not light the lamps the cart already carries and let them shine into the actual cart with a nice warm firelike light? this way the warm tones of the inside of the cart would catch the eye and the blue lights from sword and bottle outsied wouldnt be so eyecatching any more yet interesting to the viewer
edit: saw the lantern ligth thing was even mentioned before
love the textures.
well done
It's not absurd at all. I've been told multiple times the cart should be the focal point and the sword is ruining that effect. Still playing around with ways to fix that without having to completely scrap the sword.
@Skodone
Thanks for the suggestions, and yes I painted in the lights myself.
I've painted in some lights for the lanterns and dimmed the glowing coming from all the blue items, along with darkening the blue overall.
I also did a quick, darker version where I removed all the glow and moved the sword somewhere less in your face.
[EDIT] Not really feeling it with the dark version.
@amirabd2130
thanks
Thanks for all the help everyone.