Brick material WIP For my final year's project, I want to rely less on megascan's materials and instead make some realistic materials from scratch using Substance designer. Please give feedback. I'm trying to get the AO, Height and Normal spot on before I start texturing, this is what I have so far I masked out the parts…
Hey man, I can't do a paint over right now, but something will help with your brick wall. I do like the colors, I think Almighty_gir pointed out the color of her room is based on the lighting and I do agree with him. It's *okay* that your bricks are green, but there is very little bounce light, I would bring that out a…
That manhole spin looks really nice! I also like the stylization of the assets. Minor critique, the plaster on your blended material looks like it's flattening/going under the brick material instead of feeling like it is covering up and filling in the spaces between the bricks. (i hope that makes sense) Basically it looks…
Very lovely work so far, I think the one issue that's sticking out the most for me right now is the inconsistency of the bricks and their scale factor in conjunction with everything else... for example the screenshot posted just above this post... the size of those bricks in relation to the door is pretty off and then the…
Here’s a Painted Brick Walls created with Quixel Mixer and only using Mask. No Megascans used for this texture. I would really like to have some feedback to improve my skills.
Where are the bricks? Brick walls are usually made of bricks. ;) If I were you, I would make a tiling brick texture and put it on more simple geometry. Judging by the shapes you're using, you're going for a stylized look. But the problem is you're modeling in a lot of surface detail onto the rocks, which would be a good…