Hey! So, I'am researching a way to manage materials and textures for my team. I want something to pre-visualize all materials and the texture that compose those materials. The idea is to avoid, for exemple, duplicated textures/materials. Imagine that I have a group of people that is working on a city, how can I assure that…
Hello again, I come with another landscape problem. I have a landscape material that works all fine and dandy in the editor, but when i try to play from a package version of the game it crashes. The log file says:[0668.23] Log: Missing cached shader map for material grassLandscape, quality 0, compiling.[0671.37] Warning:…
can anyone tell me the use of materials in maya....Like what material I used for cement,or plastic.like if iam making a concrete wall which material i choose blinn or phong or some other material for texturing.Explain material use pls....
[ame="https://www.amazon.com/Accoutrements-12293-Squirrel-Mask/dp/B0070QMUN2/ref=sr_1_1?ie=UTF8&qid=1374873018&sr=8-1&keywords=squirrel+mask"]Amazon.com: Squirrel Mask: Clothing[/ame] with a scarf, on a mannequin :D Snefer, the compositing is an offline process that bakes and packs data down to a handful of maps - the…
I recently imported an .FBX of a max file from a colleague that had this odd self illuminated looking light gray material applied to it. And every time I tried to change it, any new material became the same thing. No problem I thought, I'll just reset it and start from scratch. No luck. Okay, I'll reset Max and re-import,…
I’ve completed the modular tunnel pipe set. It uses two materials: A tileable, vertex-painted concrete material for the tunnel walls and floors (512×512 textures). A trim sheet material for the train rails, lights, pipes, cables, and other metal elements (1024×1024 texture). The vertex count is slightly high:* T-pipe:…
I was trying to figure out a way of creating a material for a model in 3ds max ... uh ... how can I put this ... part of the model/material can use bitmaps, bumps, normals, etc but part of the material is like chrome actually i was tying to figure that out to how to make a nice chrome material. attempted looking up…
I have a package that contains 5 base materials and 1 master material. The master material is applied to the object and outputs at 2k. The base materials are at 256x256, and are tiled within the master material. In Marmoset, when I load the substance, the material applied is one of my base materials. I need my master…
Actually you can simply drag-drop a material from a content browser to the object in the viewport. So lets say you have your chamfered box two times next to each other in the viewport. You select the material in the content browser that you want to use, and grab-drop it to the first box. Then you choose an another material…
I’ve been working on a Material in UE5.3, trying to make a autoMaterial for my landscape. Following a bunch of tutorials I ended up with something that works and looks great imo. However, one crucial node to combine the whole thing makes it so opening the Material Instance crashes Unreal. If I remove the node, the Material…