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Lanscape Material refuses to compile

Hello again, I come with another landscape problem. I have a landscape material that works all fine and dandy in the editor, but when i try to play from a package version of the game it crashes. The log file says:
[0668.23] Log: Missing cached shader map for material grassLandscape, quality 0, compiling.
[0671.37] Warning: Failed to compile Material Instance cave2housePersistent.LandscapeMaterialInstanceConstant_10 with Base grassLandscape for platform PC-D3D-SM3, Default Material will be used in game.
[0671.47] Warning: Failed to compile Material Instance cave2housePersistent.LandscapeMaterialInstanceConstant_17 with Base grassLandscape for platform PC-D3D-SM3, Default Material will be used in game.
etc.. when I try to save any changes to the material.

I reckon it's something I'm doing with the material thats causing the issue, here is a screenshot of said landscapematerial:
https://dl.dropbox.com/u/965783/halp.jpg
it's messy because I had to arrange it over two monitors to get it all in one shot :)

Any help or directions would be appreciated, I'm very short on time.

Update: Disabling the normal, makes it compile all fine :) / :(
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