Welcome everyone to the 103rd Bi-Monthly Environment Art Challenge for the months of July and August! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide meaningful feedback along…
Hello I saw this game called Sunset Hills, I think this will
make some waves. I can see 2D making a big splash on the scene as people are
hungry for this kind of content and this one delivers! https://www.youtube.com/watch?v=KUzsZ8K4Evs
Hello members of the forum, my name is Rojigami and I'm thrilled to be making my first post here. I'm a student who wishes to get better at sculpting with ZBrush and I'd like to hear tips and feedback from more experienced users. As an anime fan and and a follower to the One Punch Man, I am fascinated with a particular…
Hi there! I'm not new to 3d modelling, but I am very inexperienced with it as a result of doing a bit of it here and there once in a while for a couple of years. But! I'm just now beginning to take it a little more seriously. I've been attempting to remake an older vehicle model from a game called "Battlezone" that came…
Hey guys! I'm new here, even though I made this account back during the first dota 2 polycount contest (that didn't go well for me ahh). But I'm here to try this cosmetics thing again! Vestments of the Demon Rose Here is a rough, rouggghhhh concept of a Mirana set I'm thinking of - still need to do the bow + quiver +…
Post: Hello! I’m working on Pokémon Lunacore, a fan-made Pokémon MMO set in a unique region inspired by California. The game features an original story where Team Midnight captures a corrupted Victini, a Dark/Electric-type Pokémon, to experiment on it. The experiment goes wrong, putting Victini into a deep slumber.…
Hello Everyone Does anyone know why my outline post process wont work underneath unreal 4's water system? I'm at a loss and would appreciate some help :) Many thanks Ross
Hi there again! So I've been able to bake AO using the Skylight method in 3DS max 2012.:) However, the results are not as good as Mental ray. The skylight method would always leave a light rim in corners using intersecting geometry. MR does not. I've been experimenting with MR and the big trouble I'm having with it right…
Hello everyone! I am a newbie to Zbrush. I want to make animals realistic, but I would like to know what professionals are thinking about while they are making them. I would like to know if there are any recommended books or videos that explain this, and even if it is not directly related to Zbrush, I would welcome any…
Hello everybody. I am working on a scene based on the image below, from Alexandre Dibone (https://www.instagram.com/alexandrediboine/) Right now I have finished blocking the entire scene, and have a couple of textures in place, for some of the wood parts, and the walls: I'm not really sure on how to tackle my next steps,…