Im an attention whore. What can I say. Comments of the "you´re insanely stupid"-point will pretty much be ignored since I know I am. I also know Im chubby ;) And on that note. Any more people out there that are insanely stupid? Would be nice to see what you all have Anyway. We won´t truly see the result of todays work…
There are many options in max, but none comes close to the fast results you get from off-set cut. In principle it should be possible to do something similar with the boolean intersection and generating a spline mesh used as a cutout. But then trying to fill that removed strip of geometry with new topology like the strip of…
Hello, so I am possibly going to be freelancing for an indie game dev team - however, I do not have a Maya license. I have the Student version only. So, I know that it's not legal to profit off a model from the Student version. However; let's say that I model a bunch of things in the Student version. Now let's say that…
Just starting to dig into modo and I was wondering if there is an FFD box that can be applied? I see the bend modifier but was looking for a little more...
Obviously use this if you haven't since "bumpiness" has been brought up. //assuming you are already just worth mentioning again. Things to mention, if you are making it your own that is a cool challenge. If you are replicating it, yes indeed you would need every occurrence of the vehicle. When i tried to use references…
Shoebox Texture Ripper has some nice bezier controls. Pretty easy to use. https://renderhjs.net/shoebox/textureRipper.htm You can download it here for free: https://renderhjs.net/shoebox/ Shoebox was built on Adobe Air, which was then sold off to Samsung, so the runtimes are now here: https://airsdk.harman.com/runtime
Yesterday i did some tweaks to everything, i realize that the point of the blade normals were messed up(i think that might be the "baking issues" that Zetheros mentioned), and i'm really more satisfied with what i got now, isn't 100% how i would like but i decided to move on, textures are looking less dull now and some…
Hi everyone. I'm the crazy lone developer working on Himeko Sutori. With the new Valkyria game announced today I thought I would see if I could figure out their hand-painted post process effect. I think I got it mostly figured out: I started off by going into Photoshop and making a tiling brushstroke texture. In my…
when it comes to rock type assets, a lot of time can be "wasted" in zbrush. The thing about rocks, is they have a very even similar texture throughout the object, it's not important to make specific areas of the rock unique, as you can see on the bottom example rocks. I would suggest making a tileable texture that looks…