Where is your metalness texture and roughness? Post that as well
You have AO in your Diffuse/Albedo which is incorrect.
Why do you have so many texture sets? You definitely do not need three texture sets for a sawn off shotty.
Your scratches are all over the weapon and make no sense in a real scenario. Put scratches where it make sense and where wear and tear would realistically occur. The normal map for the wraps need to indicate these are wrapped on top of each other, increase the build up look on each overlapping edge. The metal does not read well, tone down the severe darkened look.
Look at @Erik Rading piece for an excellent shotty to emulate:
I'll make sure to keep all textures in one map for objects, also I'll redo the texture using the advice given and re-post my results.
Here are my roughness maps-
Barrel
Handle
Undergrip, Latch and Screw
This is what I've used for the metallic map for the undergrip, latch and screw, I've literally just blacked out the parts which aren't metal and used white for the metal.
Replies
Here are my textures-
Handle
Barrel
Undergrip, Latch and Screw
You have AO in your Diffuse/Albedo which is incorrect.
Why do you have so many texture sets? You definitely do not need three texture sets for a sawn off shotty.
Your scratches are all over the weapon and make no sense in a real scenario. Put scratches where it make sense and where wear and tear would realistically occur. The normal map for the wraps need to indicate these are wrapped on top of each other, increase the build up look on each overlapping edge. The metal does not read well, tone down the severe darkened look.
Look at @Erik Rading piece for an excellent shotty to emulate:
https://www.artstation.com/artwork/KeJA4
I'll make sure to keep all textures in one map for objects, also I'll redo the texture using the advice given and re-post my results.
Here are my roughness maps-
Barrel
Handle
Undergrip, Latch and Screw
This is what I've used for the metallic map for the undergrip, latch and screw, I've literally just blacked out the parts which aren't metal and used white for the metal.
Thanks again for the help.