im wondering for a good engine to start out to try and learn the physics engines and such, but not sure what to use as starter and what is easiest to learn. if anyone could help that would be great (starting a game soon)
I want to start this post by saying why this would be so rewarding and fun for any fantastic character artists reading this post: I have already created a host of fish: cute coral fish, orca whales, piranha's... Their base meshes are solid, the Uv's are good to go, and I use a decal system embedded in the fish shader to…
I made a 3D model generator (of course its AI) that can generate 3D model from 3-5 images. I personally use it to generate the base, and then, fix here and there in blender or brush.https://3d.beviai.com/
I'm new to maya and game design in general, so apologies if this question is very newb. I'm currently working on training my subdiv modeling skills(pressing the 3 key to see smoothed version of model) to train on making a high res version of my polygonal mesh. So I wondered what your thoughts were on using the creasing…
Hey guys, here to share a little "tool" I have been using to quickly create my hair plane textures, and even better, quickly altering it without having to start from scratch every time the hair need some big changes. ------------------------------------------------------------ UPDATE I just created a new tool, this time to…
Hi I was just messing with the Maya MEL script and somehow I created a small script for my workflow but there is one error. I don't to where to paste this line if ( `window -exists nameWindow` ) { deleteUI nameWindow; } HERE IS MY SCRIPT.......... // create a window with a menu bar window -title "3DGhost" -menuBar true -w…
I'm not sure if there's this tutorial posted anywhere on polycount. It's a great and in depth tutorial on crating terrains in CE3. Made by wenda111287. This is the first part. You can see the rest on his channel. [ame] http://www.youtube.com/watch?v=p0o3bqoM0Qg[/ame] Finished terrain:…
Main characters usually take months to finish because the concept of the character often changes many times throughout the course of a game's development. Alice:Madness Returns is a great example of this, it is a sequel to a 10 year old game. What would the new, modern looking character look like? It was a difficult task…
Hey everyone, I'm looking to get better and faster at creating concept art for games, and I would really like to create my own Kit Bash Library. So, I'm reaching out to ask - what are some best practices for creating the ideal kit bash asset? And, here are some specific questions: Should the asset have unwelded surfaces?…
Why connect it? What does your reference look like? I would bet this is a separate piece in real life. If there are drilled holes that it fits into, I would create those hole edges using floaters. Assuming you are baking a normal map. Quicker, and easier to edit.