Its been a while since I posted, so thought I'd throw up what I'm currently working on. Honda MSX 125 (Grom) (2014) - Small and super fun bike. Decided to model this as I wanted to challenge myself a little in terms of detail and just different types of geometry (body panels and more roundy stuff). I also own one, which…
Hi, Im very new to gaming mesh workflow. I just did my first map baking out of a gun. heres the high res low res and wire and normalmap together with the concept. there are a lot of messed up parts which i tried to fix by painting on the normal map. also i wonder how i should approach the texturing part. Can any1 suggest…
Thank u Joebewon! Sorry for the late respond, I forgot posting my progress here and not only this... I finished it and never post it, so I'll do this now! I know, halloween is over but i still wanted to post it! If anyone has any critique or something, just go for it! I appreciate every C&C!
Hey guys! this my first post here and i'll would really appreciated if u could give me some advice on my journey on making my first game character. I've been trying to recreate this character, which is designed by Jane Katsubo. Well, i started to create the basesculpt in Zbrush, which looks like this: I'm quite unsure…
Still some tweaking to do but mostly done.A few questions- 1.the sleeves and skirt,i have not modelled inside can i use a 2 sided map instead.The belt as faces back and front if i can getsomething like this then i can del some more faces 2.Can anyone give me links on vertex bake?(where you get layout with shades) 3.How do…
So far here is the high poly. I'm not very good at adding visual noise to my work so I'd appreciate ways to detail this. The idea is this whole thing is 3D printed in space, and then it goes up to asteroids and sticks its probiscus (the big laser-looking drill in the front) into it. Then it grinds up the material and…
Hey guys, I've modeled a flintlock grenade launcher and baked normals. I'm in the texturing phase in Substance Painter and need some fresh eyes to look at my model. Here it what I have so far with 2K textures. Note: There's no AO or shadows yet so the model might look flat in SP viewport. Also don't mind the normal map…
Hi again, I started working on some new stuff with improving texturing as main priority, C&C welcome as always. https://skfb.ly/zVCv From what you pointed out here I could understand that there are significant shortcomings at later stages, like texture extraction and painting? To illustrate, would you say that this WIP…
I've been fiddling with this drawing of a cyberpunk character I came up with for an RPG a while back. I was happy with the results and have worked a little on it every day. The hands and clogs are yet to be worked on, and I'm not certain about the folds of her pants. Aside from the obvious unfinished bits I'm looking for…
well, i felt that my skills have grown since i made sephiroth about 10 months ago (give or take). so i want to remake him. ive just finnished the sketches for the references, and wanted to know if anyone could offer any crits on the refs before i start with the actual modeling. the style: im going for a more realistic…