hey! First of all I have to say the substance painter is great! the custom export and the way it works with masks for all the channels at the same time is awesome. I am trying to move my workflow to it but hit some walls Is there any chances to get a Dota 2 shader or more channels to emulate to source 2 hero shader? The…
I've run into this problem in Max 2010, wonder if anyone has a fix. I'm unable to access map channel 2 in the UV editor. Switching to map channel 2, as circled in red, does nothing. In previous versions I get a pop-up asking if I want to perform this operation, then everything works as intended.
Questions for the Borderlands 2 Art Team What did you guys do to ensure that the art style was consistently upheld amongst all of these varying assets made by various artists? Was there a handful of people who would 'finalize' the artwork? Training for everyone on the art team prior to production to ensure everyone was…
I think I'm going to use DDO to texture this gun I'm working on, having a few issues with the renderer though. I'm targeting the asset for Toolbag 2, but I want to use DDO's renderer when in Photoshop to preview it, but my normals look all different in 3do. They look fine in Toolbag 2. I'm using Maya to bake my maps.…
Hey guys ! As a big player and fan of Dota 2 i wanted to give a try to the Dota 2 workshop, so i've been doing a little courier with my partner Thomas Pradeilles ( rigging, animations ). If you like it and want to see this dudette in game you can support us and vote there ! :…
Hi guys, I've been working on this one for a while and I finally made some time to make a polycount thread for it :) . Stil all very WIP but now that marmoset 2 is here I will try to finish it as soon as possible. He's a world war one Pilot from the spa94 escarille:…
Hello!I'm trying to diversify my portofolio with some more vehicles and I wanted to model a tank for a long time,so I've decided on the Challenger 2.For now I'm just blocking out in 3ds and trying to find good references,since it's kind of hard to find.Even the blueprints aren't perfectly matcjing,but that's it,I'll have…
Hi, all! Personal project about remastering/remaking Baldur`s Gate 2 locations I have done with maya, nuke and renderman Hope you like it.Links to... https://www.artstation.com/artwork/LDZol https://sketchfab.com/solaris6/collections/baldursgate2locationsremakes https://cgsociety.org/c/recent/90s4/baldurs-gate-2-remak Best…
Hello, My name is Jesse i'm a designer based in Rhode Island, I'm currently trying to get together with some other artists to work on some cosmetic items for the dota 2 workshop. Its something I would like to do casually strictly for fun in our free time. I play dota 2 as often as my schedule allows theses days (use to…
Grouping will do the trick . If 2 object to the left have to move as one combine/group them [making group from selection is Ctrl + G] and place first pivot in first point then group them again and put new pivot in to point 2 , you can switch between 2 pivot with up and down arrows