Burgos Games is looking for a hard-working, self-driven developer for 100% remote work. This is a paid 3+ month contract position. You will be working on Neko Ghost, Jump! https://nekoghostjump.com We've been working on the game since May 2019 and will be releasing the game in 2021 on PC, consoles, and mobile. The current…
hahahaha. the quality of mass effect 2 and 3 was soooo much worse than the 1st one? their reputation has dropped? thats why mass 2 outsold the 1st and mass 3 is outselling the 2nd......I am pretty sure its sales numbers that matter to a business. this thread is pretty hilarious. a lot of opinions from people who have never…
so i struggled for a few days to make this work, but came up with a novel solution if your 2 rigs match quite well, then it s just a case of making sure that the rotations match reasonably well. BUT the problem comes when the 2 rigs are pretty different. maybe the forearm is much longer or shorter for example. maybe you…
Building the composition based on the sketch. I used one of the rigs and character models I have made for a "notsoshort-film" I am working on. He's got more of an oriental vibe, but it will do. He's mostly going to be a silhouette here. I blocked out the street lamps, sofa, table and firepit. Usd is now referencing the…
I have been wordering what is the best way to create a final low poly mesh for riggers and animators to work on in terms of either retopoing one whole entire mesh or combining broken up parts into one mesh? I was doing a project once where I had separate meshes combined into one mesh and when it came time to rig/animate it…
Hi, These rocks look completely different and I would like them to be similar. I don't know if this is the high poly having smooth borders in the larger rock or it needing to be scaled down. I need rocks like Rust has but I want them to be optimized instead of having useless geometry facing inside the terrain. But In order…
Hello dear polycounters. A friend of mine has launched kickstarter project of a terra forming adventure game. I hope you will find it interesting! Anyway, thanks for watching [ame=" https://www.youtube.com/watch?v=1EUFHqcHzh8&hd=1"]RealmSource Presents Realm Explorer - YouTube[/ame] About the project Realm Explorer will be…
Hey all! I decided to work on the Brodie Helmet, aka the British Tommy. I love the idea of old combat gear in post apocalyptic settings, usually giving characters old style webgear, uniforms, and even weapons. The plan will be to beat the thing up a fair bit; dents, a bit of bending on the rim, lots of grime and probably…
No but I noticed Meryl's random tire rim change. In every shot he had the big flashy rims, except when it's the side drivers side shot showing him driving through that barn area he as the stock rims on the car. At first I thought maybe the car just had the big rims on the passenger side, but it doesn't as in the scene…
Daxter render, and a small breakdown at the bottom :) Still needs work, those teeth are almost done and then he can go off for rigging. I still need to fix small issues such as changing his eyes to blue (I thought he had brown eyes this whole time, turns out nope!), get rid of the line under his nose (not too sure about…