Hello, Beyond the clever refitting of meshes (and a great looking base geo), would you mind talking a bit more about the resulting skeleton and/or rig ? I would assume that for it to be a great timesaver it would need to have a solid way to accept all kinds of motion files (bvh, fbx ...) so that even a small studio or…
We are looking for an experienced UI/UX Designer to collaborate on a freelance basis (with potential to turn into more once pre-production ends). The team is currently prototyping a new simulation/management project set in ancient Rome focused around gladiators with gritty visuals. Responsibilities: * Create High-Quality…
LightBox Interactive is currently hiring for the following position: Character Artist: When you play games do you largely ignore background visuals and concentrate your attention on your avatar? Can you admit that you dig dressing up your avatar in newly earned items. Can you quantify what elements it takes to create a…
Hey Bkost you got a great start on this character! Some things I noticed that I think you should check up on. I think the folds on the leather pants make the leather seem really thin, but if he is a warrior he probably have thicker leather that would create more silhouette changes and heavier creases. Even in the concept…
Are you passionate about drawing? Would you like to create your own mobile games? About Us TutoTOONS is an international startup, providing a free drag and drop mobile game builder. We help artists create, publish and sell their games on the iOS App Store, Google Play and Amazon. The company was founded at the beginning…
Hey! not sure if this is the right thread but I'll just go ahead: There is a free software called alchemy which might be interesting for everyone doing concepts. You can mirrror what you paint, which is great for creating helmets or headpieces. You can also generate random shapes, which is great to quickly create…
Hey everyone! My friends and I have been talking about a Team Fortress Classic (TFC) remake for a while now. We’ve always thought that blending TFC’s iconic GoldSrc art style and gameplay with elements from Team Fortress 2 (TF2) using a newer Source engine would create an amazing, fresh, new multiplayer experience. And…
Hello Everyone, My name is Riley, I'm 23 and live in Saskatchewan, Canada. In Saskatchewan there is no (or very little) educational programs relating in any way to the Game Industry. There are also no game studios, or anything. For the past 4 years I have spent my time (and money) trying my best to develop my own indie…
If you feel you are not good enough to join our team, dont be. Everyone on our team is new to game development and our title NOVAKIN is a great way to get your foot in the door. Contact us at donald.leatherwood@battleoverride.com Hello Polycount Community! Battle Override studios are looking for a knowledgeable and…
I have two texture tool ideas you might be interested in to offer up... I had already toyed around with these ideas a little (my computer sucks at home so i dabble with pixel art and retarded shit like this sometimes) 1. "Mat Lab" - a base material & swatch library creator The basic idea, shown above, is the tool would…