Hi my name is Jamie Rolfe, I am a 3D artist based in New Zealand and am available for work. I have a degree in Industrial Design (hons) and experience creating 3D assets for games, architectural visualization and manufacture. I have experience using 3D software such as 3DSMax and Rhino 3D as well as Quixel Suite for…
only other option is using a free 3d app like Wings 3D. ( http://www.wings3d.com/ ) im not sure if it imports .3ds because I have never used it. ElysiumGX made a video tutorial for wings3D on his website that shows how to unwrap using wings 3d. its not maya, but u'll get the project done .…
Does the 3D game art that is done for a 3D AAA game or any 3D game in general, differs from the art made for a VR project, in terms of the art style, the techniques, the presentation of the asset in the game engine (shaders for instance )....etc???
[UNPAID] The team I am a part of is recruiting 3D character modelers, 3D animators, and concept artists. We currently have 2 programmers, 2 3D prop modelers, and 1 level designer / concept artist. Please contact me on Skype at prophetraz1311 if you are interested in hearing the details of the project.
Portfolio - http://sliviz.portfoliobox.io/ I am an enthusiastic and professional 3d designer. Providing fast and successful design solutions across a number of digital platforms. Animation Virtual events VR Exhibition and event Design Visualisation Product visualisation Working drawings 3d Modelling I use the following…
Hello polycount i need some help about making 3d platformers games :) i have few questions : 1- How can i start blocking the level in a 3d platformer , is it just by placing platforms , or i need to place everything that can be included inside the scene ? 2- Is ther better game engine for 3D platformers ? 3- Can someone…
Hello, My name is Amanda Speroni and I am a 3D character artist/texture artist. I am looking for some freelance work. Skills: * Modelling * Sculpting * Texturing (PBR) * Rigging * Motion Capture Software I use: * Zbrush * Maya * Substance Painter * Substance Designer * Photoshop * 3D Coat * Unity 3D * Motive *…
Eat 3D recently released the final entry in their popular Dozer series. Continuing where he left off in part 2 of the Dozer series, Polycounter Laurens Corijn goes over his process for texturing as well as setting up shaders with both UDK and his Xoliul Shader. Head over to the Eat 3D page to read more about it. We're…
In 3ds max 2010 we could easily fix seams or do photo-realistic texture painting using viewport canvas. by capturing viewport, open it into photoshop, fix seams or make changes and update texture. now I'm trying 3ds max 2011 and I could not find any tools to do something like that. all available tools just lets me paint…
Hello guys, I just moved into the 3ds Max from blender but their interfaces are so different, and I couldnt get use to it for now. :( I will watch tutorials and more to get use to its interface to carry my models into a new level. But for now I am thinking about continue with blender untill I learn 3ds Max. And the reason…