I have been working on this for work for three days, my bakes do not work on multiple objects, i get artifacts everywhere or nothing happens at all and my low poly stays the same. i have gone through every issue i can see that is remotely similar and followed the solution in each of them to no avail. if you have any…
Hi guys i know that i must sound like the worlds stupidest person but i have been modelling this vat for a scene i am producing and i wanted to bake the high poly version of it onto the low. But i think i have done this terribly wrong please any help would be great low and high poly models. Baked low poly model and high…
The difference is, the turn to poly or turn to mesh modifiers do this in stack, non destructively. If you convert to edit mesh and turn everything visible. it is locked in, can not be undone, unless you keep a copy before that change somewhere. Also fbx export does no triangulate the same way internal triangulation works…
Yes, in most scenarios you'll use your high poly for all your large and medium details, such as edge bevels, bolts etc. Photosourced normal map details are usually for small details like wood grain or raised paint. This is the most common workflow as far as I know, but there are people who use ndo for larger details. Due…
I'm getting a weird vertex color bug in Maya - the bakes with Turtle only show splotches of color on a mostly black surface after the bake. It was working fine for a while, I must have messed up a setting. I've attached a before and after with screenshots. Any ideas?
Hello all. I'm baking normal maps for the first time and I'm experiencing a rather annoying problem. In the background is the source mesh, a briefly made corridor section, and in the foreground is a low-polygon version with the exact same dimensions. I super-imposed the two over each other and baked 2k tangent-space…
I don't high poly bake much of what I've put together in my portfolio due to me screwing it up in some fashion. I'm trying to learn the right way but could use some help on what would work best as of tutorials. Some details are just a pain to mess with in Photoshop and Quixel Suite but would be a cinch with a bake. I want…
Doing an exploded bake. Going around in circles...I kept all settings default. Whatever info you all need about my setup I can give. This is my UV Map This is my bake output. Any ideas would be much appreciated.
Hi everyone, i'm working on a scene with big dusty windows, with dithered opacity. The problem is that the baked lights passing through the windows are sharp and not smooth as the opacity map. Are dithered opacity maps not good for light baking, or am I doing something wrong ? Thank you
...I think the actual problem with this is the lack of actual in-app interface/workings. If I wanted this in Blender, where's the UI to deploy the actual AI functionality to the 3D workflow... I think many of us would want some sort of interface to tap onto directly in-app, from applications like Blender to game engines…