The way it is right now is good if someone just wants to see this bird rig by itself. But if you'd want more room to add more stuff I'd speed it up a bit. I'd also take out those bumpers separating each segment: arm rig, face rig, etc. The animation at the beginning is great. What to add to the reel I suggest that Pixar…
I wanted to share something I came across while looking at models and textures from Borderlands 2. There is a 3D model called WreckedVan that is used all over the game. It comes with a 2048 diffuse map and a second packed mask texture. The size might seem large for 2012 but given that it was standard practice to give…
Good progress, it's nice to seeing the snow buildup on certain assets and it starts getting that icy feeling. 2 things I notice overall that stick out a lot to me: * It looks like you have a lot of shading issues going on. You fixed a few of them, but I still see many. After you finish this project I highly recommend you…
hello, i have a big probleme with my quixel, exactly on the 3DO view. Wen i press the c key the ID map doesn't work. The uv's is right and the id follow perfectly the uv. I don't know if it's the normal map baking by quixel or something else
Hello, I'm looking for a professional rigger, who can provide a very good humanoid rig (biped + face) for a Overwatch-styled character, who will be used in the Unity realtime game engine. It means must have an experience with Unity rig humanoid setup. The character will be bending a lot and be put in tons of yoga poses and…
The best way to get critique around here, is if you could upload each individual shot to syncsketch. That way we can scrub through frame by frame and give more precise and exact feedback. One big thing that stands out, are the empty frames you're leaving in the clips.. The video should switch on to the next clip on the…
I went ahead and built a rig package for beastmasters summon. The original decompiled animations are included in the package. You can use those to submit. If you've already skinned it then it SHOULD work, but since I have no custom beastmaster summons I can't test it myself. So if you want to be the test bed download it…
Inner Emotional State Character Guilt Monster Stage F Rigging, UVs and Map Baking. By this stage, the contest began to get really closer, so I began to combine different activies as suited best. The unwrapping of the uvs was pretty simple and straight forward, since the baking would be done transfering the high poly detail…
Cody: Thanks!..I'm still thinking about that, Because the Fins are membrane that helps him see cuz he doesn't have eyes so he uses eco location. and i was thinking about haveing those fins knock into each other. And I'm sure when he is moving and running those things will move up and down so more than likely I'll have them…
brief— We are seeking skilled, motivated, talented Riggers/Animators with a passion for video games and the talent and skills to create them to join our development team.You will be involved in various aspects of game’s creation from Animation To Rigging. Responsibilities— * Animate Animations as told by Project leads *…