I've recently gotten a request from an animator from a game company to use one of my models from my portfolio for animation, since he wants to show his animation skills but, lacks decent modelling skills to make a neat character for animations, and set his eyes on one of mine. What are your stances on this? I'm not to keen…
Hey so I'm currently modeling a character and I'm a bit stuck because I don't know how to approach posing him. He is wearing a long robe sort of thing and should have his hand on the head of another (smaller) character. Should I model out everything in T-Pose and then rig him to the pose I want? Is this standard practice?…
Hi, I hope I can explain my question correctly. I am trying to render out images of individual pieces of my model, importing them into photoshop and doing some post-processing on the different pieces, and compositing them together in photoshop. But when importing into photoshop the individual pieces don't read properly. Do…
Hi everyone, last days I've been working on a real time car for my first time, experimenting the "full poly" technique used in curent gen racing games. I would like to have your opinions on the model, not really about the artistic accuracy but more on the technical part. I want the model to be game ready so tell me about…
More than 17 years of experience in the videogame industry, I have always worked in character modelling and texturing, although I have also created scenarios and objects. Here are some of the entreprises I have worked for: These past months I have been replicating modelling techniques using High and Low Poly, and also…
I had found one of these at a rare and antique gun store recently, and I really wanted to model it. I was able to get the complete weapon modeled and textured over the course of 6 days straight working a couple of hours every evening. The only game I remember seeing one of these was the first Call of Duty: Black Ops. The…
I am looking for a 3D artist able to create cartoon character also rig + animation. Constraints are 3500//5000 tri and 512x512px diffuse for Unity-PC engine. Here is a preview of the character + dog : http://www.pressfire.no/image/screenshots2/0/877/1017/ss1_thumb.jpg There are many other characters to create. We provide…
Hello, I'm looking to hire a few 3D artists (or one depending on the scope of your skill set), for an independent project. I would be needing several models of a diverse set of characters such as robots, soldiers, creatures and environments as well. I would need someone to rig all of these characters, the rigging must be…
The reason the engine trianglulates a model is because it is much, MUCH easier to calculate a triangle than a quad. Using the Pythagora's algorithm, triangles are win. :) Some people prefer to triangulate their models before exporting it to an engine, that way you know exactly how the model will be triangulated, and you…
Howdy. :) I'm looking to hire somebody to make a 3d model of the main character for an indie game that I'm developing and to rig it so that I can animate it myself for whatever purposes necessary. I'd like to stylize the character with a cel-shaded look to make it look more cartoon or anime-esc, which is the style I'm…