Nick says basically the same thing, but in more detail. http://www.max-realms.com/modules/tutorials/guide_to_hdri_lighting.php Some related info from HDR Shop... [ QUOTE ] ...mirrored spheres are never 100% specular, and you should compute and adjust for the percent reflectivity of any sphere used for measuring incident…
[ QUOTE ] So they'd be a lot better under power? The surface area of those wings is far too small to do *anything* well. [/ QUOTE ] So when you applied for that job with NASA, did you mention to them that you don't actually know anything about aerospace engineering? Yes, they *would* be better under power - the more force…
Stills > Reel. I'd get some still frames of your scene rendered for your site asap. You might also want to embed your reel into your site for ease of use. Not everyone is patient enough to download it, and you'll likely save on bandwidth with more efficient codecs. As for the environment itself, some of your surfaces look…
Yes, the interior surface of the object can be altered to give it the illusion of smoothness and chamfers...but you can't alter the actual silhouette of the object. Take your normal mapped version and line it up with your base low poly version and the edges will be almost identical. There will be some "fakey" in some…
Part one is up! http://youtu.be/stTiBavQcUk Hello, my name is Aaron Kaminer. View my portfolio here. You can view my demo reel here. I have been a 3d artist for 8 years now. I have been entirely self taught. (Learning from web sources like you guys!) and I would like to give back to the community via tutorials and streams.…
Hello! I've encountered an issue while baking normal maps for my model. I am making this grandfather clock: Everything was fine, I made highpolys of different elements, unwrapped lowpolys, tested if everything bakes properly - all was fine. Then I started to work on a top part of the clock: I did everything exactly the…
Hello, Thank for taking a look. I created this in zbrush and it has a lot of lumps. I'm wondering if there is a better program to surface it in to create some better surface continuity? Maybe Rhino? or fusion 360? or do I need to get into alias? Or is there a better way in zbrush itself? Please help!
I have this very simple mesh with a floating geo I don't know why the normal map bake is warped, it's just a flat surface. I can't really make it more flat lol I can turn off the average normals, but imo I shouldn't have to when the normal is just 1 front facing polygon face. And turning off average normals ruins the rest…
Thank you, that means a lot. ^_^ Regarding the Death Egg mech - I did finish that as part of a university assignment, however, apart from a few issues I wanted to go back and fix, the final result was a bit mixed, to be honest. And rushed. That happened often with university assignments - spent ages trying to perfect…
The shape of the low poly geometry causes it to catch rays from underlying surfaces and the pixelated radial artifacts around the base of the shape are caused by the parts of the high poly floater that curve away from the low poly shape. It's generally considered best practice to add a flange (that's parallel to the…