hey guys i have been thinking lately and well its been spinning around for some time now and my question is in order to become a Game Designer do i seriously need to know how to draw on paper? ore it does not matter that much? just curious
Ah, we did actually do work on brush performance: we multi-threaded the brush tip calculation for the pixel brush. I have no idea if it hits the goldilocks zone for you yet. We're hoping to have other brush engines multi-threaded too, but it requires rearranging the existing logic so needs to be done on a case-by-case…
Hi Guys After taking time to look at everyone's advice, I've gone and done an overhaul on all the character's textures. I've revamped her tattoo set now to look more traditional and toned down their intensity. I've also redone her skin to decrease the AO burn. Finally I changed her legs to look like punk clothing:…
I have finished my vinyl jukobox! It is one of my official first 3D models that are done. I have struggled quite a lot with it, as I am usually learning as I go; the progress is very slow, and there have been times where I spent an entire day on something only to not get anywhere. Now that I am finished, I can see so many…
Aight, been working on an architecture project latest two months. Thought I'd show you some shots: Might make too much sense without the context, I'll scan the blueprints and write up some about the project in a few days when I get to my appt. That is if anyone is interested to see..
hey man first off the bat thats a pretty nice painting, but for me at least aside from the bone through the nose and the gauges nothing really screams tribal about it im assuming from the nose bone your going central american which would be awesome check out some of their jewelry and such the aztecs had some real cool jade…
[Closed] Project Overview:
I am seeking a freelance technical artist or character rigger to port a comprehensive suite of assets from X-COM 2 (UE3.5) to the Daz Genesis 8 (Male & Female) platform. All source .upk files are extracted and ready for conversion. Scope of Work: * Modular Armor Sets: Tiers 1, 2, and 3. Must be…
Fixed it ... well kinda - Haven't tested it but it compiles now. I had to comment out some math in the Translucency lighting model function. Might looked borked. //==============================Info===============================/*Soft Light Skin Shaderrelease 1 (First public release)History: - R1 (10/05/2006): Initial…
What is the end intention? Is this to be in a game, as a looping ambient animation for a prop asset? Assuming this is the intention, I would suggest pre-baking the animation into bones, and using skinning to animate the meshes. This is highly performant, but not interactive. To do this you could create the initial mesh…