This shit looks pretty amazing, of interest to me was the voxel based tunnel carver and the road system. I can't think of another game on the market that has solved the problem of heightmap terrain tunnels and outcroppings. From what I saw in the demo most of the real time tweaking functionality was available in their…
Yeah this has been 'the next thing' for quite some time already, and Google seems to be one of the pushing forces. But to be honest: From a pure logical point of view it doesn't make sense at all, only from a disorted business (windows centric) point of view. You can have all the benefits of this system with a proper…
I see real time rendering.. nothing more. quit creaming your panties. When they show off their physics, collision handeling, animation system, fx system, and lastly the GAME AND LEVEL design. Then you can let your jaws drop. So 3 people for a rendering demo with a little bit of animation is about right. I should hope it…
Hi! My brother and I are working on our second independent game: EXILED It's a 2.5D Action Platformer focused on fighting combat mechanics, like combos and special moves and some RPG elements. The story follows a renegade demon who is fighting his way back to Hel to seek revenge. Right now is in Pre-Alpha, and we are…
Hey guys I'm curious about whether any of you have any experience using dual quaternion skinning and what you think of the system. I haven't seen it in any games yet but there are many papers written on the subject and it looks like it puts our good old linear blend skinning to shame since it doesn't allow geometry…
I've got to convince some people that closed face geometry isn't always the standard. I know that we don't require ass-tight geometry in UT3, but what other (licensed) engines or platforms out there do you guys know about or use that allows floating geometry? Also, if your studio uses a proprietary engine, can you tell me…
http://kotaku.com/5480510/collateral-damage-in-the-war-on-piracy?skyline=true&s=i I am all against piracy of games but having to be able to be on-line to play your games is ridiculous (it's almost like they are mimicking wow but you don't have to pay to play, yet!). If something were to happen to let's say your net line or…
Hey all. I recently went to the Vancouver International Game Summit, where they had folks from EA, BioWare, and Naughty Dog talking about the animation toolkits they've set up at their companies. Thought it may be helpful for people to see what they're up to on a technical level. Interestingly, all of the people who…
I thought this would be of some interest: Video from the Blender conference giving a overview (~1h) on the extremely userfriendly crystalblend interface: http://video.google.com/videoplay?docid=7397461012210656011&hl=en Or as Torrent: http://www.blender3d.com/cms/fileadmin/bconf06/bc06-2010-04-blendercrystal.mp4.torrent…
Hi there. It would help if you show actual bones of the face part of the rig or maybe share your rig file (maybe without the mesh). Advanced Skeleton is a rather complex and closed system and it's not so easy to debug and you won't get much help unless you buy a license. If you are looking to be able to rig and animate yor…