COMPANY AND THE PROJECT We are an indie game studio consisted of professional and friendly people. Additionally, we are a team of skilled artists and dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. We are recruiting a few more members on the team…
Hello after a while. This project went on for a bit longer than expected. My entry for Artstations "The journey" challenge. If you want to see some wireframes and clay render, its here: https://www.artstation.com/artwork/1XNRL
Starboard Games LLC is looking for a highly professional, qualified, indie team developer. Our INT project is quite ambitious, but we have made great progress over the past year. We are looking for a Senior Programmer to build, refine, and implement a variety of features into the game. At this time we are looking for a…
Hello there! My name is Logan Knecht. And, I am looking for an artist who can help bring an already functionally complete game get to the finish line. I am currently working on a game titled "Beached". I have a personal website where I've posted some information about it: http://www.itriedbeingpositive.com/…
Hello Polycounters! Recently the City 17: Episode 1 team has been in search of an animator for our mod. City 17: Episode 1 has now been in development for nearly 2 years and is reaching its release. As the mod has developed over the years, we've found ourselves needing more custom character and weapon animations to replace…
Hi, My name is Liam Bowles, CEO and Creative Director of Enigmatic Studios, a UK based start-up working remotely to provide students, graduates and skilled people without industry experience projects for their portfolio to help support them on their career journey into the games industry. We are currently seeking multiple…
Hi, My name is Liam Bowles, CEO and Creative Director of Enigmatic Studios, a UK based start-up working remotely to provide students, graduates and skilled people without industry experience projects for their portfolio to help support them on their career journey into the games industry. We are currently seeking multiple…
Hey, Looking at the number of new brush-based UV editing tools in latest Maya releases it is clear that Maya devs like such tools pretty much. I thought that this is a good time to ask them nicely for a long-wished Straighten UV functionality for Maya, which is [in my view] also a great candidate for a brush-based tool —…
We are currently a Team of 5 talented members, working on a third-person action game that's unlike most games in the market today and we are looking to expand the team by recruiting a Modeller. The team currently consists of: 1 - Programmer/Project Leader (Me) 1 - Concept Artist 1 - 3D Modeller 1 - 3D Animator 1 - Sound…
Let's see here. Off the top of my head: [ QUOTE ] First there is orientation alignment of bones. When you have for example three bones in the forearm (one for the elbow, two for the twist) you want them to be perfectly aligned. In max you could simply select a clild of the elbow and align it to the parent's orientation.…