There's a small task i have in my hands which consists of using the rig and animations of an existing model and applying that to a new one. The model proportions are the same, so, there's nothing much complex about it. Both original and new models are in MAX format. If you are interested, contact me with a fixed price…
How the process of texturing and rendering high poly models look like? I'm talking about realistic high quality rendered images not game models. For example Geralt in The Witcher 3 game box cover. Is this a Zbrush model textured and rendered? But how to texture without UVmapping? Can someone clarify these things for me?
Yes you can just don't try to do things so fast, It takes time, I have problems modeling heads too which I am probably going to work on just to get over It. Anyway here I hope these help: 1. Head Modeling, A Very good video: http://www.youtube.com/watch?v=eYAWAK1_6Gw 2. Head Modeling, oldie but goody if you have a front…
Hello! Just made my Polycount account right now! I play with 3D modeling since some years ago, but I always had some problems with the head. Yesterday I decided to make a new head model for a new basemesh I working on, but I think it can be better... But I don't know exactly how. So I want to ask some hints for improving…
I completed this model a while back and decided to put it up for people to play around with :smile: . This model is free to use non commercially, designed by Servane Altermatt. All I ask is that you credit me and the designer where possible. If you want to share your animations here please feel free!…
In maya you can find it here: Mesh >> Cleanup, then select "Faces with more than 4 sides" and on the top you have two options: to solve problem righ away or just to select problem faces. As for the model. It all depends on for what purpose you're making it. If you want to make ingame model you have to get rid of many…
Hi all! :D I am very inexperienced when it comes to 3D graphics. I have a problem with burnout Normal maps from high poly model. On the basis created a low poly high poly (turbosmooth including smooth general group). I put the two models at each other, I created a cage. Unfortunately, the effect is not satisfactory. Here I…
How to approach the modeling really depends on what the model will be used for and the technical limitations. Two common methods for creating tracks are: Model a continuous band that matches the shape of the tracks and use animated textures to simulate track link movement. Instance an individual track link or track link…
Hi, I am working on an independent game project and planning on hiring a professional 3D artist for a professionally done AAA style character model. I have not hired a freelance artist before and and I am wondering what is the cost of producing a AAA character model for a game? I know it must be expensive to hire a…
If what you are asking is, how to get Source-engine (HL2)CounterStrike models to work in the old version of CS, then your'e going to be disappointed. I gather that you're trying to downgrade the new models to run on your older computer. It's theoretically possible to take a Source model and remove all the next-gen…