@: The Scrub: Thanks. Grey Fox! not the subject has nothing to do but now that you say ... :) The constraint of sorts will probably 10,000 or 15,000 for this model, but may be several model will be created depending on distance,is not yet final. I will try to make a wireframe soon as possible, I admit there are too many…
I'd also like to know how the pros go about modelling a track. Especially tiling the same texture along the entire track. Surprisingly, there are huge amounts of tutorials and info on character modelling/vehicle modelling etc etc, not so much on level design/track modelling. I'll have a play around with path deform.
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I'm asking this question for curiosity, does anyone use Houdini as their main software instead of something else like Maya, Blender etc. ? And what is your opinion about it ? I'm especially interested in the modeling aspect of it and to hear your opinion about the new direct modeling tools ( the radial menu stuff ) and…
Hi. I'm looking for a 3d model with facial and body rigging. video: https://www.youtube.com/watch?v=ITdzqH5DjrM concept art: http://media.codelyoko.fr/download/media/conceptuel/lpi/lpi03.jpg I'd like a high-poly model of the character from code lyoko for personal use. * Detailed enough to portray the curvatures of the body…
Hello, So I'll preface this by saying this is my first time attempting to do any sort of bake on Marmoset so I don't fully know much about baking in it. Currently what is happening is when I preview a bake of my high poly model to my low poly I'm getting these strange lines and circles instead of the details I sculpted…
hi there i am a Belgian digital arts and entertainment student and i'm now in my final year. For the moment i am getting my portfolio ready to start looking for an internship but recently i had a discussion with a friend about doing post production on game models. Meaning doing stuff like overlays and rendering in passes…
Hi, I'm working on a low-poly character model and I've run into a snag... I'm really terrible at modelling hands, especially this low-poly, so I'm reaching out to you Polycount, can anyone here help me model a simple hand to fit on a four-sided arm? My MSN is: timsjastad@hotmail.com, if you're willing to help don't…
Hi, I'm currently working on this character model of the Hulk and I'm just asking around for any feedback or ideas that I could carry out to improve my model :) I'm aiming to keep the model at around 10,000 quads (20,000 tris), as if it could be used for a game. I'd really appreciate any tips people might have for creating…
Hello, I am working on an FPS Game and I can't manage to do all the modeling, so if you are interested PM me and we can talk. Needed skills: -3D modeling -3D Model rigging (optional) -3D Animation (optional)