hi there i am a Belgian digital arts and entertainment student and i'm now in my final year. For the moment i am getting my portfolio ready to start looking for an internship but recently i had a discussion with a friend about doing post production on game models.
Meaning doing stuff like overlays and rendering in passes with a game model, so in a way doing what you would would do with a model for an animation for example.
I don't want to do this since it feels like cheating if you are going for a real time 3d artist. So i'm kind of curious how you guys feel about this.
Thanks for your time
cheers
Replies
I don't know how the industry as a whole views that, but I absolutely HATE it. For a portfolio in particular, it seems like an extremely bad idea.
I agree with that...
most art leads can spot "bullshots" pretty easily and will straight up pass on a portfolio that has them.
jup thats what i meant, i don't like it either but since my friend had a completely diffrent opinion about it then me i was wondering what you guys were thinking
thanks for the reply
Keep in mind, though, that this DOES NOT mean you should always avoid things like bloom or grain if they're part of whatever you're using to render. There's a difference between presenting your work in the best possible way, and trying to hide errors through post effects.