Hi! Can you elaborate/show what problem you're having exactly? Seems you didn't include an image of the lit mesh with normal map applied. Frequently people are wondering about the normal maps different colors that show up along seams, however it's to be expected with a tangent space normal map. What matters is that the lit…
Threewave Software is looking for a seeking sharp, ambitious, visionary Lead Game Designer to join our team. The ideal candidate will have at least 4-6+ years experience in game design. The Lead Game Designer is responsible for creating and maintaining the gameplay vision in support of the overall product vision. Core…
Unreal doesn't use simplygon - you can plug it in but the default is just a rudimentary (shite) decimator ok so.. this is a gross oversimplification but hopefully gets the point across The primary function of LODs is to reduce the amount of stuff on screen that your machine has to process so that it can draw frames more…
As many of you must already have, a few months ago I heard about using a Kinect Sensor for Motion Capture to create animations. I bought one and tried using Brekel but the results were not good enough (glitchy, weird) and the workflow wasnt too straightforward either. Now a few days ago while searching (and avoiding the…
Orginally Brice made that BRDF shader for Maya as seen in http://boards.polycount.net/showflat.php?Cat=0&Number=238350 and http://www.mentalwarp.com/~brice/shader.php after making the max port initially, I broke away from his codebase quite a bit, to make it easier to add/change things, and of course stuff that is more…
Hey, So I recently convinced my studio to get a couple of quixel suite licenses. I had used the old ddo and liked it (though it crashed sometimes, not even close to this) so I thought it'd be a good idea. Also the entire logic has changed, kind of annoying. Using Photoshop CC with latest update, along with marmoset and…
there is different coordinate systems. you can google "left hand versus right hand coordinate system" and search the wiki here it has a good explanation. the way it is packed might also be a factor. it is possible to pack normal to two channels only and use a math function to rebuild the missing channel. That way an…
Thank you. I take your point, and I understand where you’re coming from - but I’m not sure I agree. The closest analogy I can think of is asking for someone’s permission to use photobashing in a paintover. This is a platform built for receiving feedback. And since we’ve already established that no one’s art is being taken…
INTRO My name is Surya, A member of the Praxis Studios game development team. I am the person who started the team, and I currently need some more team members. If you are currently looking to join a team for some experience, or just for fun, then you came to the right place. Thanks for showing some interest in the post.…
Hey all, made a fictional golf course environment to test new features of Unity HDRP terrain and lighting. Whole environment from blockout to final is done in 18 hours, used Unity Essentials and free assets. Most time spent on Unity forums figuring out warnings and errors related to terrain, hdrp shaders and art directing…