Hi, teaching myself painted textures in photoshop. I started painting couple days ago. This is my first created textures from scratch on graphics tablet. Need some critique on my hand painted look and I'm looking to improve my skills . Thanks! ;) 1. 2. 3. 4. 5.
There is a bug in the export process where textures that are at a different size of the texture set size are sampled in nearest mode instead of bilinear. Therefor they look pixelated a sin your screenshot. Until we publish a fix, the best solution is to use textures that fit the size of your texture set, just like you did.
Hey CDQuestia, nice start but its not much to go on at the minute. I'm sure you will get a lot of help/links to tutorials from the great community here but you will need to give people more information to go on. A few things that might help: In general > Software you use/intend to use (Max/Maya/ZBrush/Photoshop etc or a…
I finally got around to uploading my 2.5D texturing example up on Sketchfab! I created it as part of an article detailing the texturing process for VERTEX 3 magazine. model
Is it possible to do tiled textures in marmoset, or does everything have to have unique textures? I'm a bit confused on how to do this if it is possible. Any help is much appreciated :) Thanks
In zbrush you have the drag and scale comand for texturing on scultping there there such a thing in mudbox to paint on a texturing by draging it out and then it just stamps on the model. I hope that makes sence :s
Hi everyone, I've been working on this model for past couple of weeks. Now I'm looking for feedback on my textures and recommendations on how to fix the lighting, because I'm having a hard time setting up the lights to make it look better, but no matter where I place them It doesn't look good to me. I'm using one 4K…
Hello! I´ve been making a Hat for Team Fortress 2. It´s a Mage-Hat.......i think it kinda Fits Medic, since german mythology has a lot of Magic and that stuff in it. And maybe Medic is a Magic Doctor? WHO KNOWS?! Well, this is the Hat. I already unwrapped the UVW, it just needs to be textured. If you dont know what what…
Hey guys, why my textures are getting blurred when I start the actual game (but they look sharp in the viewport and play in editor)? I already changed the LOD of each textures to -2 but they're still getting blurred. Is there a way to get through this? Thanks. :)