Is it possible to do tiled textures in marmoset, or does everything have to have unique textures? I'm a bit confused on how to do this if it is possible. Any help is much appreciated
Thanks
I would assume that you at least can make a texture that stretches beyond the 0,0,1,1 range in an UV unwrapper of something like 3D Max. This would give you some primitive tileability.
"a term often used in connection with computer graphics applications to indicate that data is created algorithmically rather than directly specified by an artist"
basically code that generates a texture, I believe Roboblitz procedurally generated some of it's textures on install to reduce the file size of the game.
Can procedural textures also mean tiled textures? Perhaps I've been using that word wrong, but I thought an automatically tiled texture was considered procedural
Procedural maps are not automatically tiled, but automatically tileable...the term 'procedural' is used for Maps that are generated using algorithms, some using 2 dimensions, some using 3 dimensions.
excellent, then I'll stop saying "procedural". And I found out marmoset will automatically tile the texture if UVs are stretched out of the 0-1 space ;D
Replies
"a term often used in connection with computer graphics applications to indicate that data is created algorithmically rather than directly specified by an artist"
basically code that generates a texture, I believe Roboblitz procedurally generated some of it's textures on install to reduce the file size of the game.