Maya: Camera background color when rendering So I was following this tutorial http://cg.tutsplus.com/tutorials/autodesk-maya/how-to-render-wireframes-with-ambient-occlusion-in-maya-using-mentalray/ And on step 22 it says I can change my camera background color which I did and did some renders and they looks awesome instead…
Hello, I have a problem when i try to import models. Its Says i have uch higher use of Poly's. Maybe someone have an ideaa about it... In 3DS it says 257 Polys still very high for a simple test mesh but i don't know how to be lower on this.. Anyway it should work becouse 450 are allowed for the Kunnka sword. So when i try…
Ken Primentel posted some news on his offical Autodesk blog about a hot fix for max2012 that should be hitting the street soon "We're targeting 20 fixes for a Hot Fix release that should be available no later than May 13th. This hot fix represents the most we can pull forwards without increasing our risk of introducing new…
Anyone using custom material scripts in Max 9? We're getting bizarre "bad allocation" errors with param blocks, and it seems to be coming from deep inside Max's code. Sparks (the Max SDK forum) is as slow and silent as usual, SDK docs show nothing new, extensive Googling turns up nothing. Hitting up our contact in Autodesk…
Hi Polycount, I've been lurking for a year or so as I tried to teach myself a little about modeling, I'm not a student -not a 3d student anyway- but more of a hobbyist. Hopefully posting some work and getting feed back will help motivate me as I've never actually finished any digital work. Anyway I've been fooling around…
Hi, I'm in the midst of rigging and I got some advice for a creature's tail - in short, to use a Spring IK. The functionality should be independent of anything else except for the root control - in fact, the supposed desired outcome is that moving the creature would automagically animate the tail. However, I cannot get it…
I know it's not realtime, but maybe someone has this info here. I can't find it elsewhere and the folks at the Autodesk forum aren't much help. I'm wondering what R/G channel directions Arnold expects by default for normal maps. It comes with two check marks in the node flipping whatever it's expecting to come in by…
I am sorry that this post will be a bit long, as it contains also a small introduction of me as well. I know it should be a separate post but since "I am a TD by trade" came up i felt that i should also introduce myself. Something that should be the first thing to do when i joined your community. No i am not one of those…
...if only Autodesk would combine them both to make one software package. I prefer Maya because it was what I was taught in College, but 3DS Max has really efficient modeling tools, and it seems modifiers are just a click away, whereas Maya you need to dig a little if you don't already have a shortcuts or a shelf created…
HAHAHAHHAA. I laughed so hard after reading that because of that face at the end. hehehe. I will next time. I'll be all "You see you open this program autodesk three dee studio max, and start manipulating polygons and vertices to achieve your desired shape and design relative to balbalb. Add some more polygons to define…