We are currently looking for a World Artist full time in Hunt Valley, Maryland [15 min drive from Baltimore, which is where I live]. Relocation is required. Experience [especially with MMOs] is a big plus, but mad skills can be substituted. Job entails; -Compose, sculpt and texture terrain, -Working with designers and…
HEY THERE! MLC is a game outsourcing agency that finds clients and deals with administrative work for freelancers. Check out our website here: https://magnaludumcreatives.com/join-mlc/ We are actively looking for freelancers around the world with the following skills: - 3D Grooming - VFX Artist (Unreal or Unity)…
Good morning or good evening! I have been a long time just ghost reader for polycount but I'm trying my luck at local Melbourne studios again (despite the current harshness of the industry). Before I apply to some, I was wondering if anyone would be be happy to share some critiques about my artstation portfolio!…
PeterK: so they invest in companies like... Activision, for instance? I'm all for it if helps small developers compete, but my initial statement stands. Activision make shitloads of money from sales, already have blatant product placement ingame from big companies and now have ingame advertisement. Your tearjerking story…
Since you are modifying the FBX Export/Import settings via maxscript this will also have an effect on the settings that apply when you do a File -> Export... or File -> Import... If you don't want to mess with the users current settings while still applying specific settings in your script, do it like this:…
ABOUT US Trigger invents unrivaled mixed reality experiences for the world’s top brands. From major marketing campaigns to powerful enterprise solutions, our work combines premiere content with the latest technology, blending physical and digital worlds in innovative yet measurable ways. Founded in 2005, Trigger is a Los…
http://area.autodesk.com/mudbox_preview#performance_preview Saw this link on Tweak. Interview with Dave Cardwell and a small video demo of new features. GPU powered interactive HDRI and AmbOc on a 25mil mesh interactive in viewport. Crazy stuff. Photobucket link…
ABOUT US Trigger invents unrivaled mixed reality experiences for the world’s top brands. From major marketing campaigns to powerful enterprise solutions, our work combines premiere content with the latest technology, blending physical and digital worlds in innovative yet measurable ways. Founded in 2005, Trigger is a Los…
Hello! We are an animation studio based in Vietnam, but we don't limit ourselves to local clients. We are looking to expand our reach on a global scale. Our goal is to connect with potential developers, outsourcing managers, and producers in game studios around the world. We have been applying for positions in various game…
PoGoP-You're right. A lot of artists are just making props. But those props are polished and those polished props land them gigs. I consider my self a bit more of a big picture guy. Budget correctly for tech constraints? Can do. Lay out multiple tiling textures on one sheet? Got it. Reuse-Planning for Reuse? Done. That's…