It was a very common technique once with combining multiple neighboring objects in a single, often non-square texture for a sake of having one shared distant LOD object in systems using hierarchical lods or lod grouping . Still works with that logic and good for mobile games for sure but AAA games moved toward UDIM…
Well I think I've found the problem.. and I think it's just simply the brick texture.. not really sure how to get round it! If I change the texture to something that isn't repeating so heavily, like a tiling concrete texture rather than tiling bricks then the issue goes away.. If I increase the size of the bricks by a fair…
Hey guys - Again, thanks for this tutorial. First time I'm learning how to make a tiling texture. One problem I ran into was since I polypainted my diffuse texture in Zbrush, I notice that when I tile the texture, you can see a hard line since the diffuse texture is varied shades all across the image, so the edges don't…
Hi, I'm using the technique shown here to fix a model I've made. The current model uses 2 large texture sheets that I must change into 3 smaller sheets so that I can save up on Alpha channels. Now I'm having problems at some point, and I think it is related to render to texture. Here is a part of the model that I must…
What is the solution to get max to correctly proportion uvws in edit uvws? It internally even if the texture is 1:2 with bitmap size set to reflect a rectangular area still places the planar maps as though the texture area was "square"/1:1. In short, it will stretch the uvw layout across. Which then if you use to texture…
Hello, everyone. I've been lurking here for quite awhile now, and would first like to thank everyone for all the stuff I've learned by doing so. After checking out the low poly art thread in p&p, I decided to make a low poly model in order to practice my texturing skills. I've made a model and laid out what I think are…
Hello all- Have trolled these forums for awhile, really like the community of artists here. I am a 3D artist looking to hone my skills a bit better in certain areas. The brunt of what I do is for game development or real time, and I'm familiar with modeling, texturing and animation, but do not feel like I excel in any one…
Hello. Is there any tutorials that talk about how to create a mask texture for a light function material in Unreal? I want to know how to make specific shapes. Here's what I mean. I have these two lamps: Making a circular mask for the light function was fairly straightforward. Just a line across the texture. But the lamp…
Question for all texturing artists I'm trying to figure out how to figure out of to calculate pixel in my uvs. I'm want to do this so when uving I can figure out how far my shells need to be apart when I bleed textures.(in maya)