Don't forget about custom grid helper objects, they can be positioned and aligned like any other object. This helps when working vertically in perspective view. It's a pain in the ass to always switch from pers to front or left view just to use the vertical grid. Grid objects can be found on the Create Panel > Helpers Tab,…
There's a big difference between instancing and batch rendering. Worth mentioning: any time you change the scale of your object, it must create new mesh data for that object in nearly every engine (if not every engine)... SO if you're instancing objects, and changing the scale of every one of them, your memory savings will…
I've encountered a problem while trying to set up tank tracks like in the previously mentioned video: https://www.youtube.com/watch?v=yBuwGbPXg8I When I run the script, in my case:$Track001.pos.controller=copy $Dummy01.pos.controller , the Track001 object isn't positioned centred on the Dummy object like in the video.…
You can also use the Align Normal tool. Attachment constraint isn't all that practical unless 1) your main mesh will never change and 2) you want the object to follow along on the mesh as it animates. To place a new vert you have to manually clone the rivet (which won't move) then go into the motion tab > parameters >…
Inside of ProBooleans there is an option under Sub-object Operations to Extract Selected, if it gives you an error saying it can't extract base shapes or some such nonsense change it to copy. It won't ever let you remove object 0 so you'll always have to copy that one. You can also click on each object that has been added…
As mentioned you can vert paint nanite meshes, but you have to "apply" the vert paint which will make every instance of the mesh in the scene take that exact vert paint (any different vertex data breaks nanite instancing between meshes, ie be careful with spline meshes as each segment is not instanced and so on), so if…
Well I hope they get rid of the bug where I can't select an object in the object list, or where I can't select an object and that object is also hidden...
OK let me explain what I am trying to do (this could get confusing). I am looking for a tool that essentially works the opposite of shrink wrap. So I believe there is a tool in max where you can have a large object (lets say a sphere) with a smaller object inside it (lets say a cube). From here I think there is a tool that…
we're looking at getting some lightmap support so we can get some nice prerendered lighting ingame. Since we dont have massive environments or a sophisticated in-engine lighting system we'll be rendering the maps from maya and the game will apply them to the corresponding objects. The way we're going to do that is by…
Hey guys, I'm trying to do a quick cloth sim to just get some nice cloth distortion and save me the trouble of sculpting it in Zbrush. Issue: I've made a spline with a sweep modifier that cloth is to drape on, the spline always acts like it's collision mesh is far bigger than itself: I'm in SP2. My steps to try and fix…