This looks awesome, nice work! Fun to see in your videos a couple of the sample assets I made. It looks like you've tested things really thoroughly, which is great to see, and your docs are great too. Can you talk a bit about the Merge Vertices process? I'm curious why UV seams might be messed up, since AFAIK Maya does…
We are looking for a animator to do some heavy lifting for the 3D artists on the project. Rotting circuits is the title you'll be working on. It's a open world sandbox survival game set in 2050, think terminator meets the walking dead. What's in it for you: this is a perfect opportunity for someone looking to add to there…
I wanted to create a convincing safety reflector material for a future project. I spent a weekend toying around with it in the latest version of Unreal. Here is a description of how retroreflectors work: https://sky-lights.org/2020/08/10/qa-how-bicycle-reflectors-work/ These reflectors are cast in transparent plastic with…
Hello! I'm in the process of making my second character model. Taken a lot of mistakes and learning to get to this point. I've been stuck on something the past few days though, and I'm unsure whether I'm doing something wrong or if I misunderstand the process. I got a sculpt close enough, then moved to Blender for…
Original document: Bug Issue Report: Persistent Stability Concerns with Marmoset Toolbag YOUTUBE VIDEO (recommended to watch at x2.00 speed) https://youtu.be/tiz7MIinnIU The current baking workflow in Marmoset Toolbag, particularly regarding the Auto-Reload functionality, presents significant challenges that impact…
It jumps? odd, I think these 3d programs are designed to pivot around a selected object or by the world space by default ... or most recent position ... so i think you need to select something and click on the option for recentering your viewport nav thing ... sorry this isnt very concise, its actually been a while since…
Subdivision sketch: Charging handle. A quick look at a shape first approach to modeling something with complex compound curves. Start by blocking out the overall volume of the part and use that mesh to figure out a basic loop routing pattern for the rest of the forms. Continue developing the block out by outlining the…
Hey everyone! :) Starting a new environment project and aiming to raise the bar with a structured and methodical workflow. I’m putting extra focus on planning, modularity, and building a strong sense of vertical space and composition. This scene will be a large sci-fi courtyard / atrium inspired by elements of Halo…
Hi I am a Blender modeler and I am trying to learn Maya. I could be an idiot, but there are 2 things in Maya I have not been able to figure out how to do and its driving me crazy. Question 1) How to extrude a verticie from a polygon such that only the verticie and edge are created. In blender its simply done by clicking on…
Oh hey! I used to work in game dev for many years, and it was great as a career, loved the creativity and the lively team environment. But yeah there are a ton of opps in many other industries for 3D skills, and plenty of creativity & skilled teams to work with. Michael Tanzillo from Adobe has been doing this whole…