New Scene didn't help. Doing a quick unwrap and repack did allow that top section to be rendered though... but how do I fix it without losing the unwrap I have already? X.x I hope i'm not sol..
Hello! I'm working with several friends on a top-down vehicular combat prototype. We noticed some really weird bugs in relation to our weapons and how they behaved. Each of us has tried researching the answers, but we've come up empty. Here's what we're having trouble with: * Cant change height of firing the weapon while…
Hey Ya'll, I recently wrote a little article to promote my new Kickstarter campaign. I figure that offering people substance is a better way of doing that than spamming them. Anyway, I've been coding in Unity for a few years now and here are some of the useful things that I've picked up:…
Really nice art congrats. Have you tried the Top view (ortographic) like old videogames? I dont know, but If a game has the classic feel, the point of view is very important... but it's your decision of course. On another thing. A lot of neogeo games used prerendered sprites, like Strikers 1945 and some of the most techy…
Hi scgstudio, thanks for the reply. I've since fixed the bevel and been progressing and finding new problems with the whole technique. I have a general understanding of face/vertex normals I just can't seem to put it all together properly right now. I've been using automatic and manual scripts on top (but this seems…
So it's about time i invested in a more mobile computer. So i have been looking into getting a laptop. I have been suggested to look at the Dell XPS by a few people. Just wanted to get your guys input. Looking at a price range around $1500 for a laptop that will handle modeling and single frame renders. I have 2 PCs at…
Hey I dunno if this was brought up But I really think it would be cool if when a member has there image on the top page of polycount as a headline, As well as write there name and such of who made it, maybe have a link when you click on the banner to that thread specific or maybe a special section of the screenshots of the…
http://www.gamesradar.com/56-eye-melting-screens-most-hilariously-over-the-top-bloom-lighting-in-video-game-history/ Even gamers complain about the over use of bloom, its the new lense flair.
Hi all, I'm currently unwrapping a scene for the first time in 3D Studio Max and have a few queries I hope you can help with. What tips are there to save space on the UV layout?, a number of objects in my scene are repeated, I have seen that when I have instanced objects I only need to UV unwrap one of them to affect all.…