Hello. Let's say we have a model with two textures assigned to it: Now imagine this object is an apartment or a tree or something that will be copied several times in a scene and will be used in a game, Also the green texture will be used in some other object,Should this model use one texture 2D (which would be a texture…
I've this problem were I need to scale texture (B) to the same scale as texture A. All meshes are 256x256 with a texture of 1024x1024. For texture (A) I have set the texture coorinate node to tile 2x. This gives me right scaling size. But I can't do this with texture (B), because it will tile twice when adding a scaler…
HI guys , I create a interior with Vray . I bake texture into output C:\TextureVray And Render to texture Complate . but texture in C:\TextureVray , It's dont look like with texture in Orthographic . What the hell ????? Please help me , Fix it . Sry My English
Hey all, I'm to blend two textures in Maya LT, for example, a brick texture and a dirt map texture. In full Maya I would use a Layered Texture node in hypershade but that node isn't present in Maya LT 2016. Any help?
Hi! I need some help on pushing my handpainted texture to the next level. Hopefully someone out there can give me some advice on this. Brick Texture Wood Texture
I used mental ray. this is my scene . I dont understand when render to texture, my texture Complate Map is Black . this is texture when render complated :
Thanks for the thread @poopipe I just noticed the issue, and the problem was that the channel switch I made for the mask texture wasn't working at all. So, by simply decreasing the strength of the vertex paint brush, I can get the effect of the first image. lol Either way, I'll save what you sent me. It might be useful in…
Thank you so much for precious explanation Pxgeek. I will definitely try this. Since I didn't have much time, it was solved in another way. it wasn't very good. I'm not happy because some of the sharp corners in the model were cut off, bone and tooth details and other things... I couldn't work much on the texture either.…
This is a scene I'm working on. My main concern is having all the metal textures blend in together and not be able to tell things apart. Not everything is textured yet, however the way the door and the wall is textured is how I'm going to texture most of it. Any feedback or suggestion will help. Thank you.