Hello, based on another post I made about the topic it was suggested to post about some rocks I created for the latest game I worked on. The game follows a semi stylised art direction which took a lot of trial and error to reach the result we have today. Here is a quick breakdown of the process I put in place. 1. Sculpting…
Man Zyrtec (dunno if it's spelled that way, haven't used it in a long time) was getting me completely fucking wasted, I was sleepy for days on end when on that stuff. What I like to take is Aerius which is pretty good if you take it before your nose starts running like a faucet and your eyes swell up and shit. Also, for…
Hi there, I really need a way of storing UV Shell IDs into a map channel. Can it be done, in any software at all? Is there a way for me to write a tool that allows me to do this myself? Thank you! Never posted here before, and I know very little about 3D software- strictly a graphics engineer, so apologies in advance for…
I'm selling a couple of models on my Artstation/Turbosquid and CGTrader. Someone messaged me about printing my models which have a Royalty-Free license and were modeled for digital use. Is it legal for someone to buy my models, print them as they are and sell copies of them as collectibles/toys?
Hi, I recently started my own website and online model store. I need content to fill her up. If you have models that you would like to sell, please contact me at info@digitaldirectsa.co.za. I'll need at least one file format for each model, along with a few preview images. Then I'll sell your model on my site and pay you…
Hey guys, I can't believe i can't figure this out... I have some UV's that are unwrapped and aren't allowed to move, let's call the Shell_01. Then I have some other meshes that need to have their UV shells packed around Shell_01. I've tried, pinning, freezing and locking features but the pack utility rearranges all of the…
I don't think there's a way for Layout to preserve stacked shells, however you can move them around and snap shells to each other with regular point snapping. With the UV Texture Editor as your active window, go to your Move Tool options and check the Retain Component Spacing box.
Hey dudes / dudettes! I'm not sure if this is the right thing to do or if this is the right place to post about this but here goes.... I have a brand new US 3ds xl (pink/white) opened once + 3 games to sell! Monster Hunter 3 Ultimate Pokemon X Pokemon Y Total cost was $294 from Amazon. Will give discount to anyone who can…
Hi guys, since there is little people watching my thread maybe i have some luck in here. I want to model some weapons and sell them on unity store/unreal etc. What can i do, to not get in trouble with lawsuits from weapon manufacturers? For example i`m working on this…
Hey Polycount, I have an object in Maya 2017 currently with two UV sets, one for tiling materials using overlapping shells, and another 0 - 1 UV set for HP baking and presumably for blend masks. I want to be able to blend multiple tiling materials using alpha masks, for example a metal material with a rust material. How…