Hi there,
I really need a way of storing UV Shell IDs into a map channel. Can it be done, in any software at all? Is there a way for me to write a tool that allows me to do this myself? Thank you!
Never posted here before, and I know very little about 3D software- strictly a graphics engineer, so apologies in advance for missing anything obvious.
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The picture refers to what I mean by the UV edge, the link goes to a gif showing my issue in action: https://twitter.com/parsaiej/status/786039071873183744
Once the positions are properly transformed, I would render the actual tattoos as decals based on those positions.
My unique constraint is the fact that a player moving through UV shells poses a challenge that decals cannot on their own solve, and must be solved in the inverse approach.