Hello everyone! I'm currently working on the sword for a set I'm making for Sven, but I've been having this weird problem when I import my item into the game. In the full body preview as well as in-game, the polygons of the model are clearly visible through the texture, and it seems as if some of the color of the normal…
Hi guys I am a maya user making the jump over to 3ds Max and having trouble doing a somewhat simple extrude on an object. I have cylindrical type object and would like to thicken a section by extruding all the polygons outward but when I do the transformation happens in a weird direction and I'm unclear why this is…
Make sure you are using the v3 Beta of the shader. You need to fill the Light Position (think thats what it's called) slot of the shader, normal Maya lights wont do nothing for you. Here's a quick method. 1. Open the shader in the Attribute Editor 2. Click the Copy Tab button at the bottom of the Attribute Editor 3. Create…
Okay, I am working on modeling a pulse rifle from aliens for my portfolio. I have a good friend that works for a blizzard/activision GD company. Whenever he looks at my meshes he says I have WAY too much geometry, and to let the turbosmooth do most of the work. This is what I have so far. In the second image I highlighted…
Hi! There is something I would love to do in Maya (Max is fine too). Basically I'd like to be able to select edges on a polygon object, and render them to texture with a preset for edge thickness. The reason is, I like to 'paint' darker values were some particular edges are located on the model (especially for mechanical…
How to remove interior edges of a selected polygon group while keeping borders intact in 3dsMax? I can do it by a single command in Modo but couldn't find any tools or scripts that does it in 3dsMax.
Hi friends! I need some help, I want to make a creature and would like to achieve the Evolve / Gears of war creature result. The problem is that I'm mainly a commercial / movie artist so I don't know perfectly the game restriction and pipeline. My idea was to model in zbrush then retopo, texture in substance and render…
Hey just a quick question for you guys. I'm no techy so I'm ignorant about a lot of stuff when it comes to game optimization. AS I was thinking about a game prototype and got influenced by some art style I've just seen, I was wondering what's more hard on the Ressources (CPU/GPU/RAM,etc.) ? Polygons or Textures? When I…
-- this function selects polygons assigned to mat and assigns a matid of count-- mat is the mat to select the polys by and count is the mat id to assign to the polysfunction assignMatId mat count = ( -- set the mat into meditMaterials in the second slot meditMaterials[2] = mat -- set the second slot to the active…
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