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From Max to Maya, have almost 500.000+ polygons

Hey guys, i am using max for modeling, and want to try and use maya for rigging and animation. But, when i import a model from max in maya, i cant really do something, move my camera or even select the model

And my model is 654.145 total. Am i am doing something wrong?

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  • sprunghunt
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    sprunghunt polycounter
    What you'd normally do is make a lower polygon cage and either use that as a deformation Guide or create displacement maps to transfer the detail from the high poly. But 600,000 polygons isn't that much a decent computer should be able to handle millions of polygons. I'd look into displacement maps myself.
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