Hey all, I'm starting a new project and I've decided to finally post every bit of it on polycount, for all of you gorgeous people to see :) It's going to be some sort of cat-druid or jedi master character, very old but still powerful. I'm going to take it from high poly mesh to rigged and animated low-poly. Here we go! Day…
I'm making an Intratec CAT-9 because I wanted to be cliched and make a Glock but also be a hipster and make an obscure gun. Really it's just a really shoddily made "Saturday Night Special" little pistol. I always really dug little guns with big silencers (thx James Bond) so I slapped on a silencer out of my own head on…
https://gyazo.com/662ba521c21eec79e098c361af8e2c20 I have this running cycle created with CAT system in 3ds max with a root node attached to it but when i put in unity the root motion goes up instead of forward, does any one know how to fix this?
I'v rigged my character, but i noticed that the leg platforms are way to far ahead of the leg bones themselves. I'v tried a few things to fix it, but nothing worked and im running out of ideas. This is the first time i use CAT rig so im fairly noobish at it :( Any help with how to move them back to fit with the leg bones…
Hello, I am currently working on a modification for Red Orchestra 2 Heroes of Stalingrad. I am currently Using the September 2010 build of the UDK. I have some progress done in terms of Characters. At the moment I am running into some problems with UDK and CAT (Character Animation Toolkit) When ever I Import the .PSA into…
@Eric Chadwick Isn't this just a sketchbook being blasted on main pimping which was the whole point of segregating these threads cause if everyone did it in pimping it would be a "competition of bumping threads", which was the whole point of creating the sketchbook section there are more threads where i can point this…
If you had to choose between the two, beauty usually wins. You can teach techniques more easily than you can teach someone to have artistic vision. But ideally, show both.
Hey all, I'll keep this short. I am new to Rigging and I was setting my cat rig up, adjusting skinning, ect. Went to go animate to test weights, and now the rig moves separate from the mesh. All the bones are applied in the mesh and the mesh's vertex weights still appear correct in view port. Anything I could possibly try…