I'm modeling a lantern and can't get the glass texture part of it right. I'm looking more for an old, dirty type of glass texture, not clean. I'm using Photoshop and Max. Anyone have any good ideas to help me out? Thanks for the help.
Hello ! So ive been lurking the Painted Textures Threads alot, and i am going to post some of my textures that im working on currently for my Indie dark fantasy-themed action role-playing game I will be using Unity 3D for it !
I have seen it done. Things that are technically props, mammoth in size, yet serving a functional purpose (in the game or to the story). Think of the houses in Oblivion. I don't think they are built in the world, so my assumption is they are built in Max/Maya or the equivalent. So here it is... Say I was modeling the…
We have been working on a cyberpunk genre (UT3 Mod) game called Hostile Takeover 2050, the website has further information about the mod http://www.hostiletakeover2050.com We are looking for modellers and texture artists, in content creation, we still have many of the exciting stuff yet to be modelled and textured such as…
o this is a Forest Ground texture i worked on for a personal project. It took me 3 complete days to complete all of this. All the assets on the texture are sculpted and textured using Zbrush itself. The base ground for procedural was done using Substance Designer. I have added in the Branches, pebbles and leafs i sculpted.…
Hello! I have been using Mayas transfer maps "diffuse" and xnormals "base map" baking option for a while now and find it really useful to be able to transfer for example lightbakes on the highpolys uvs and then transfer to a lowres. I would like to try a workflow where i texture the highpolys uv, and then bake all maps to…
I textured my coffee maker in Substance Painter. The carafe is set up to look like glass. Parts of my texture are supposed to be transparent. How do I set up my opacity in Unreal4?
I created new scene and added box to default mesh object. Then I created new mesh object and added another box. Now I assigned materials with textures (two different) to first and second box. The first created box shows texture assigned to material. Second box doesn't. Regardless of which material I try to assign. However…
I have a sword i just made in blender but the problem is i can't seem to find out how to texture it so if any knows blender well and knows how to apply textures please post a link to a tutorial or tell me how on here. thanks